Searched refs:MaxTextureCoordUnits (Results 1 – 18 of 18) sorted by relevance
163 ctx->Const.MaxTextureCoordUnits = 0; in initialize_context()191 ctx->Const.MaxTextureCoordUnits = 2; in initialize_context()219 ctx->Const.MaxTextureCoordUnits = 8; in initialize_context()255 ctx->Const.MaxTextureCoordUnits = 8; in initialize_context()302 ctx->Const.MaxTextureCoordUnits = 0; in initialize_context()
237 ctx->Const.MaxTextureCoordUnits = 2; in initialize_context_to_defaults()
109 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; in _mesa_glsl_parse_state()
415 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; in _mesa_init_constants()417 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits, in _mesa_init_constants()637 assert(ctx->Const.MaxTextureCoordUnits > 0); in check_context_limits()638 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); in check_context_limits()643 ctx->Const.MaxTextureCoordUnits)); in check_context_limits()646 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); in check_context_limits()648 …assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImage… in check_context_limits()
78 ctx->Const.MaxTextureCoordUnits); in _mesa_max_tex_unit()
385 ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; in _mesa_texenvfv_indexed()704 ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; in _mesa_gettexenvfv_indexed()779 ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; in _mesa_gettexenviv_indexed()
106 for (u = 0; u < src->Const.MaxTextureCoordUnits; u++) { in _mesa_copy_texture_state()368 if (texUnit >= ctx->Const.MaxTextureCoordUnits) { in _mesa_ClientActiveTexture()401 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { in _mesa_update_texture_matrices()624 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { in update_texgen()
178 if (index >= ctx->Const.MaxTextureCoordUnits) { in client_state_i()227 if (GL_TEXTURE0 <= cap && cap < GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits) { in _mesa_EnableVertexArrayEXT()280 if (GL_TEXTURE0 <= cap && cap < GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits) { in _mesa_DisableVertexArrayEXT()306 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { in get_texcoord_unit()1419 ctx->Const.MaxTextureCoordUnits)) { in _mesa_set_enablei()1490 ctx->Const.MaxTextureCoordUnits)) { in _mesa_IsEnabledi()
67 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { in get_named_matrix_stack()95 if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) { in get_named_matrix_stack()280 if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) { in _mesa_MatrixMode()
509 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { in _mesa_RasterPos()756 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { in window_pos3f()
51 if (texunitIndex >= ctx->Const.MaxTextureCoordUnits) { in get_texgen()
472 GLuint MaxTextureCoordUnits; member
1469 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { in check_extra()2927 if (index >= ctx->Const.MaxTextureCoordUnits) in find_value_indexed()
1443 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { in _mesa_ClientAttribDefaultEXT()
176 unsigned MaxTextureCoordUnits; member
2010 if ((unsigned) $1 >= state->MaxTextureCoordUnits) {2568 state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
174 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { in rastpos_point()
409 c->MaxTextureCoordUnits in st_init_limits()415 c->MaxTextureCoordUnits); in st_init_limits()