Searched refs:MaxVarying (Results 1 – 7 of 7) sorted by relevance
181 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()209 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()239 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()293 ctx->Const.MaxVarying = 60 / 4; in initialize_context()321 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; in initialize_context()
242 ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ in initialize_context_to_defaults()
766 state->consts->MaxVarying); in generate_constants()782 add_const("gl_MaxVaryingFloats", state->consts->MaxVarying * 4); in generate_constants()802 add_const("gl_MaxVaryingComponents", state->consts->MaxVarying * 4); in generate_constants()
420 c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS); in st_init_limits()421 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); in st_init_limits()
544 GLuint MaxVarying; member
498 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */ in _mesa_init_constants()
951 v->value_int = ctx->Const.MaxVarying * 4; in find_custom_value()