Searched refs:NUMBER_OF_ELEMENTS_IN_VEC4 (Results 1 – 1 of 1) sorted by relevance
56 #define NUMBER_OF_ELEMENTS_IN_VEC4 (4) macro58 #define TEXTURE_COORDINATES_ARRAY_SIZE (TEXTURE_WIDTH * TEXTURE_HEIGHT * NUMBER_OF_ELEMENTS_IN_VEC4…7136 int index_in_vec4_array = compare_result_index * NUMBER_OF_ELEMENTS_IN_VEC4; in execute()9066 *buffer_data_size_ptr = NUMBER_OF_POINTS_TO_DRAW * NUMBER_OF_ELEMENTS_IN_VEC4 * sizeof(GLfloat); in calculateBufferDataSize()9070 *buffer_data_size_ptr = NUMBER_OF_POINTS_TO_DRAW * NUMBER_OF_ELEMENTS_IN_VEC4 * sizeof(GLint); in calculateBufferDataSize()9074 *buffer_data_size_ptr = NUMBER_OF_POINTS_TO_DRAW * NUMBER_OF_ELEMENTS_IN_VEC4 * sizeof(GLuint); in calculateBufferDataSize()