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Searched refs:RADV_MESH_SCRATCH_NUM_ENTRIES (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_constants.h102 #define RADV_MESH_SCRATCH_NUM_ENTRIES 2048 macro
Dradv_device.c4056 desc[2] = RADV_MESH_SCRATCH_NUM_ENTRIES * RADV_MESH_SCRATCH_ENTRY_BYTES; in radv_fill_shader_rings()
4440 ws->buffer_create(ws, RADV_MESH_SCRATCH_NUM_ENTRIES * RADV_MESH_SCRATCH_ENTRY_BYTES, 256, in radv_update_preamble_cs()