Searched refs:RADV_MESH_SCRATCH_NUM_ENTRIES (Results 1 – 2 of 2) sorted by relevance
102 #define RADV_MESH_SCRATCH_NUM_ENTRIES 2048 macro
4056 desc[2] = RADV_MESH_SCRATCH_NUM_ENTRIES * RADV_MESH_SCRATCH_ENTRY_BYTES; in radv_fill_shader_rings()4440 ws->buffer_create(ws, RADV_MESH_SCRATCH_NUM_ENTRIES * RADV_MESH_SCRATCH_ENTRY_BYTES, 256, in radv_update_preamble_cs()