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Searched refs:SHADER_ARG_INOUT (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/clc/
Dclc_compiler_test.cpp61 SHADER_ARG_INOUT); in TEST_F()
76 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F()
141 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F()
163 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F()
177 g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F()
193 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F()
207 g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F()
330 auto inout = ShaderArg<uint8_t> ({ 100, 110, 120, 130 }, SHADER_ARG_INOUT); in TEST_F()
347 auto inout = ShaderArg<uint16_t> ({ 10000, 10010, 10020, 10030 }, SHADER_ARG_INOUT); in TEST_F()
366 SHADER_ARG_INOUT); in TEST_F()
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Dcompute_test.h210 SHADER_ARG_INOUT = SHADER_ARG_INPUT | SHADER_ARG_OUTPUT, enumerator
238 ShaderArg(const T &v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) :
240 ShaderArg(const std::vector<T> &v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) :
242 ShaderArg(const std::initializer_list<T> v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) :