Searched refs:SHADER_ARG_INOUT (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/microsoft/clc/ |
D | clc_compiler_test.cpp | 61 SHADER_ARG_INOUT); in TEST_F() 76 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F() 141 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F() 163 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F() 177 g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F() 193 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F() 207 g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); in TEST_F() 330 auto inout = ShaderArg<uint8_t> ({ 100, 110, 120, 130 }, SHADER_ARG_INOUT); in TEST_F() 347 auto inout = ShaderArg<uint16_t> ({ 10000, 10010, 10020, 10030 }, SHADER_ARG_INOUT); in TEST_F() 366 SHADER_ARG_INOUT); in TEST_F() [all …]
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D | compute_test.h | 210 SHADER_ARG_INOUT = SHADER_ARG_INPUT | SHADER_ARG_OUTPUT, enumerator 238 ShaderArg(const T &v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) : 240 ShaderArg(const std::vector<T> &v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) : 242 ShaderArg(const std::initializer_list<T> v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) :
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