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Searched refs:SplitNumElements (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86ISelLowering.cpp14726 int SplitNumElements = NumElements / 2; in splitAndLowerShuffle() local
14770 SmallVector<int, 32> V1BlendMask((unsigned)SplitNumElements, -1); in splitAndLowerShuffle()
14771 SmallVector<int, 32> V2BlendMask((unsigned)SplitNumElements, -1); in splitAndLowerShuffle()
14772 SmallVector<int, 32> BlendMask((unsigned)SplitNumElements, -1); in splitAndLowerShuffle()
14773 for (int i = 0; i < SplitNumElements; ++i) { in splitAndLowerShuffle()
14776 if (M >= NumElements + SplitNumElements) in splitAndLowerShuffle()
14781 BlendMask[i] = SplitNumElements + i; in splitAndLowerShuffle()
14783 if (M >= SplitNumElements) in splitAndLowerShuffle()
14811 for (int i = 0; i < SplitNumElements; ++i) in splitAndLowerShuffle()
14812 if (BlendMask[i] >= 0 && BlendMask[i] < SplitNumElements) in splitAndLowerShuffle()
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