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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86ISelLowering.cpp12471 int V2Index = in lowerShuffleAsElementInsertion() local
12476 if (i != V2Index && !Zeroable[i]) { in lowerShuffleAsElementInsertion()
12486 SDValue V2S = getScalarValueForVectorElement(V2, Mask[V2Index] - Mask.size(), in lowerShuffleAsElementInsertion()
12502 } else if (Mask[V2Index] != (int)Mask.size() || EltVT == MVT::i8 || in lowerShuffleAsElementInsertion()
12514 if (!VT.isFloatingPoint() || V2Index != 0) in lowerShuffleAsElementInsertion()
12517 V1Mask[V2Index] = -1; in lowerShuffleAsElementInsertion()
12531 if (VT.isFloatingPoint() && V2Index != 0) in lowerShuffleAsElementInsertion()
12538 if (V2Index != 0) { in lowerShuffleAsElementInsertion()
12545 V2Shuffle[V2Index] = 0; in lowerShuffleAsElementInsertion()
12551 V2Index * EltVT.getSizeInBits() / 8, DL, MVT::i8)); in lowerShuffleAsElementInsertion()
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