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Searched refs:V3DV_GL_SHADER_STATE_RECORD_LENGTH (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dvx_device.c379 STATIC_ASSERT(V3DV_GL_SHADER_STATE_RECORD_LENGTH >= in v3dX()
Dv3dv_private.h620 #define V3DV_GL_SHADER_STATE_RECORD_LENGTH 36 macro
2082 uint8_t shader_state_record[V3DV_GL_SHADER_STATE_RECORD_LENGTH];