Searched refs:V3DV_GL_SHADER_STATE_RECORD_LENGTH (Results 1 – 2 of 2) sorted by relevance
379 STATIC_ASSERT(V3DV_GL_SHADER_STATE_RECORD_LENGTH >= in v3dX()
620 #define V3DV_GL_SHADER_STATE_RECORD_LENGTH 36 macro2082 uint8_t shader_state_record[V3DV_GL_SHADER_STATE_RECORD_LENGTH];