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Searched refs:V3D_MAX_TEXTURE_SAMPLERS (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c45 #define MAX_TOTAL_TEXTURE_SAMPLERS (V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)
53 #define MAX_TOTAL_STATES (2 * V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)
173 assert(texture_idx < V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p0()
191 assert(state_bos->count < 2 * V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p0()
242 assert(state_bos->count < 2 * V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p1()
Dv3dv_device.c1380 <= V3D_MAX_TEXTURE_SAMPLERS); in v3dv_GetPhysicalDeviceProperties()
1416 .maxPerStageDescriptorSamplers = V3D_MAX_TEXTURE_SAMPLERS, in v3dv_GetPhysicalDeviceProperties()
1428 .maxDescriptorSetSamplers = 6 * V3D_MAX_TEXTURE_SAMPLERS, in v3dv_GetPhysicalDeviceProperties()
1668 props->maxCustomBorderColorSamplers = V3D_MAX_TEXTURE_SAMPLERS; in v3dv_GetPhysicalDeviceProperties2()
Dv3dv_private.h1816 #define DESCRIPTOR_MAP_SIZE MAX3(V3D_MAX_TEXTURE_SAMPLERS, \
Dv3dv_pipeline.c1050 assert(key->num_tex_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()
1059 assert(key->num_samplers_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()
/third_party/mesa3d/src/broadcom/common/
Dv3d_limits.h39 #define V3D_MAX_TEXTURE_SAMPLERS 24 macro
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.h194 struct pipe_sampler_view *textures[V3D_MAX_TEXTURE_SAMPLERS];
196 struct pipe_sampler_state *samplers[V3D_MAX_TEXTURE_SAMPLERS];
198 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
Dv3d_screen.c444 return V3D_MAX_TEXTURE_SAMPLERS; in v3d_screen_get_shader_param()
/third_party/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h397 } tex[V3D_MAX_TEXTURE_SAMPLERS];
401 } sampler[V3D_MAX_TEXTURE_SAMPLERS];
1193 V3D_MAX_TEXTURE_SAMPLERS)); in quniform_contents_is_texture_p0()
/third_party/mesa3d/docs/relnotes/
D20.3.0.rst228 - broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit