Searched refs:V3D_MAX_TEXTURE_SAMPLERS (Results 1 – 9 of 9) sorted by relevance
45 #define MAX_TOTAL_TEXTURE_SAMPLERS (V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)53 #define MAX_TOTAL_STATES (2 * V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)173 assert(texture_idx < V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p0()191 assert(state_bos->count < 2 * V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p0()242 assert(state_bos->count < 2 * V3D_MAX_TEXTURE_SAMPLERS); in write_tmu_p1()
1380 <= V3D_MAX_TEXTURE_SAMPLERS); in v3dv_GetPhysicalDeviceProperties()1416 .maxPerStageDescriptorSamplers = V3D_MAX_TEXTURE_SAMPLERS, in v3dv_GetPhysicalDeviceProperties()1428 .maxDescriptorSetSamplers = 6 * V3D_MAX_TEXTURE_SAMPLERS, in v3dv_GetPhysicalDeviceProperties()1668 props->maxCustomBorderColorSamplers = V3D_MAX_TEXTURE_SAMPLERS; in v3dv_GetPhysicalDeviceProperties2()
1816 #define DESCRIPTOR_MAP_SIZE MAX3(V3D_MAX_TEXTURE_SAMPLERS, \
1050 assert(key->num_tex_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()1059 assert(key->num_samplers_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()
39 #define V3D_MAX_TEXTURE_SAMPLERS 24 macro
194 struct pipe_sampler_view *textures[V3D_MAX_TEXTURE_SAMPLERS];196 struct pipe_sampler_state *samplers[V3D_MAX_TEXTURE_SAMPLERS];198 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
444 return V3D_MAX_TEXTURE_SAMPLERS; in v3d_screen_get_shader_param()
397 } tex[V3D_MAX_TEXTURE_SAMPLERS];401 } sampler[V3D_MAX_TEXTURE_SAMPLERS];1193 V3D_MAX_TEXTURE_SAMPLERS)); in quniform_contents_is_texture_p0()
228 - broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit