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Searched refs:VERT_ATTRIB_TEX0 (Results 1 – 17 of 17) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_enums.h169 VERT_ATTRIB_TEX0, enumerator
226 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
249 #define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0)
Dshader_enums.c126 ENUM(VERT_ATTRIB_TEX0), in gl_vert_attrib_name()
/third_party/mesa3d/src/mesa/main/
Dglthread_get.c120 (1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0; in _mesa_marshal_GetIntegerv()
Darrayobj.c78 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
119 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
160 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
Dff_fragment_shader.cpp147 #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
198 ((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0); in filter_fp_input_mask()
726 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); in load_texture()
Drastpos.c511 COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); in _mesa_RasterPos()
759 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); in window_pos3f()
Dffvertex_prog.c1571 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1580 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
1596 emit_passthrough(p, VERT_ATTRIB_TEX0+i, VARYING_SLOT_TEX0+i); in build_texture_transform()
Dget.c753 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; in find_custom_value()
754 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; in find_custom_value()
755 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; in find_custom_value()
756 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; in find_custom_value()
Ddlist.c6273 #define VBO_ATTRIB_TEX0 VERT_ATTRIB_TEX0
/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_rasterpos.c177 VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i); in rastpos_point()
Dst_cb_feedback.c118 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; in feedback_vertex()
Dst_program.c879 { STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 }; in st_create_fp_variant()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_tgsi.c306 return VERT_ATTRIB_TEX0; in svga_tgsi_to_gl_vert_attrib_semantic()
/third_party/mesa3d/src/mesa/program/
Dprog_print.c193 assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0); in arb_input_attrib_string()
Dprogram_parse.y1035 $$ = VERT_ATTRIB_TEX0 + $2;
2255 ff_inputs |= ((inputs & VERT_BIT_TEX_ALL) >> VERT_ATTRIB_TEX0) << 8;
/third_party/mesa3d/src/nouveau/codegen/
Dnv50_ir_from_nir.cpp867 if (slot >= VERT_ATTRIB_TEX0 && in vert_attrib_to_tgsi_semantic()
868 slot < VERT_ATTRIB_TEX0 + VERT_ATTRIB_TEX_MAX) { in vert_attrib_to_tgsi_semantic()
870 *index = slot - VERT_ATTRIB_TEX0; in vert_attrib_to_tgsi_semantic()
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp1161 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars()