Searched refs:VERT_ATTRIB_TEX0 (Results 1 – 17 of 17) sorted by relevance
/third_party/mesa3d/src/compiler/ |
D | shader_enums.h | 169 VERT_ATTRIB_TEX0, enumerator 226 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) 249 #define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0)
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D | shader_enums.c | 126 ENUM(VERT_ATTRIB_TEX0), in gl_vert_attrib_name()
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/third_party/mesa3d/src/mesa/main/ |
D | glthread_get.c | 120 (1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0; in _mesa_marshal_GetIntegerv()
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D | arrayobj.c | 78 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */ 119 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */ 160 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
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D | ff_fragment_shader.cpp | 147 #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) 198 ((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0); in filter_fp_input_mask() 726 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); in load_texture()
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D | rastpos.c | 511 COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); in _mesa_RasterPos() 759 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); in window_pos3f()
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D | ffvertex_prog.c | 1571 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform() 1580 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform() 1596 emit_passthrough(p, VERT_ATTRIB_TEX0+i, VARYING_SLOT_TEX0+i); in build_texture_transform()
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D | get.c | 753 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; in find_custom_value() 754 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; in find_custom_value() 755 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; in find_custom_value() 756 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; in find_custom_value()
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D | dlist.c | 6273 #define VBO_ATTRIB_TEX0 VERT_ATTRIB_TEX0
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_rasterpos.c | 177 VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i); in rastpos_point()
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D | st_cb_feedback.c | 118 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; in feedback_vertex()
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D | st_program.c | 879 { STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 }; in st_create_fp_variant()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_tgsi.c | 306 return VERT_ATTRIB_TEX0; in svga_tgsi_to_gl_vert_attrib_semantic()
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/third_party/mesa3d/src/mesa/program/ |
D | prog_print.c | 193 assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0); in arb_input_attrib_string()
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D | program_parse.y | 1035 $$ = VERT_ATTRIB_TEX0 + $2; 2255 ff_inputs |= ((inputs & VERT_BIT_TEX_ALL) >> VERT_ATTRIB_TEX0) << 8;
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/third_party/mesa3d/src/nouveau/codegen/ |
D | nv50_ir_from_nir.cpp | 867 if (slot >= VERT_ATTRIB_TEX0 && in vert_attrib_to_tgsi_semantic() 868 slot < VERT_ATTRIB_TEX0 + VERT_ATTRIB_TEX_MAX) { in vert_attrib_to_tgsi_semantic() 870 *index = slot - VERT_ATTRIB_TEX0; in vert_attrib_to_tgsi_semantic()
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/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 1161 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars()
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