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Searched refs:Vec1 (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/simd/
Dmatrix.h307 __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_determinant_highp() local
328 __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); in glm_mat4_determinant_highp()
353 __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); in glm_mat4_determinant_highp()
365 __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); in glm_mat4_determinant_highp()
647 __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_inverse() local
668 __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); in glm_mat4_inverse()
693 __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); in glm_mat4_inverse()
705 __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); in glm_mat4_inverse()
868 __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_inverse_lowp() local
889 __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); in glm_mat4_inverse_lowp()
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/third_party/vk-gl-cts/framework/common/
DtcuVectorType.hpp38 typedef Vector<float, 1> Vec1; typedef
DtcuTexCompareVerifier.hpp58 … texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec1& coord, const Vec2&…
DtcuTexCompareVerifier.cpp1195 const Vec1& coord, in isNearestCompareResultValid()
1223 const Vec1& coord, in isLinearCompareResultValid()
1263 const Vec1& coord, in isLevelCompareResultValid()
1278 const Vec1& coord, in isNearestMipmapLinearCompareResultValid()
1320 const Vec1& coord, in isLinearMipmapLinearCompareResultValid()
1393 const Vec1& coord, in isMipmapLinearCompareResultValid()
1559 const Vec1& coord, in isTexCompareResultValid()
1652 …if (isLevelCompareResultValid(texture.getLevel(0), sampler, sampler.magFilter, prec, Vec1(coord.x(… in isTexCompareResultValid()
1677 …ture.getLevel(level+1), sampler, getLevelFilter(sampler.minFilter), prec, Vec1(coord.x()), layer, … in isTexCompareResultValid()
1692 …exture.getLevel(level), sampler, getLevelFilter(sampler.minFilter), prec, Vec1(coord.x()), layer, … in isTexCompareResultValid()
[all …]
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_matrix.inl333 tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); local
337 tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
339 tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
340 tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonISelDAGToDAGHVX.cpp2049 SDValue Vec1 = N->getOperand(1); in selectShuffle() local
2052 Results.push(TargetOpcode::COPY, ResTy, {Vec1}); in selectShuffle()
2065 Done = scalarizeShuffle(Mask, SDLoc(N), ResTy, Vec0, Vec1, N); in selectShuffle()
DHexagonISelLoweringHVX.cpp1257 SDValue Vec1 = DAG.getNode(HexagonISD::VSPLATW, dl, ResTy, in LowerHvxCttz() local
1268 DAG.getNode(ISD::SUB, dl, ResTy, {InpV, Vec1})}); in LowerHvxCttz()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Bitcode/Reader/
DBitcodeReader.cpp4161 Value *Vec1, *Vec2, *Mask; in parseFunctionBody() local
4162 if (getValueTypePair(Record, OpNum, NextValueNo, Vec1, &FullTy) || in parseFunctionBody()
4163 popValue(Record, OpNum, NextValueNo, Vec1->getType(), Vec2)) in parseFunctionBody()
4168 if (!Vec1->getType()->isVectorTy() || !Vec2->getType()->isVectorTy()) in parseFunctionBody()
4170 I = new ShuffleVectorInst(Vec1, Vec2, Mask); in parseFunctionBody()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/
DLegalizeDAG.cpp1881 SDValue Vec1 = IntermedVals[0].first; in ExpandBVWithShuffles() local
1895 Res = DAG.getVectorShuffle(VT, dl, Vec1, Vec2, ShuffleVec); in ExpandBVWithShuffles()
1996 SDValue Vec1 = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Value1); in ExpandBUILD_VECTOR() local
2004 return DAG.getVectorShuffle(VT, dl, Vec1, Vec2, ShuffleVec); in ExpandBUILD_VECTOR()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Vectorize/
DSLPVectorizer.cpp288 Value *Vec1 = nullptr; in isShuffle() local
310 if (!Vec1 || Vec1 == Vec) in isShuffle()
311 Vec1 = Vec; in isShuffle()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DSIISelLowering.cpp4968 SDValue Vec1 = SVN->getOperand(VecIdx1); in lowerVECTOR_SHUFFLE() local
4970 Vec1, DAG.getConstant(EltIdx1, SL, MVT::i32)); in lowerVECTOR_SHUFFLE()
9777 SDValue Vec1 = Op1.getOperand(0); in performFMACombine() local
9804 if (Vec1 == Vec2 || Vec3 == Vec4) in performFMACombine()
9807 if (Vec1.getValueType() != MVT::v2f16 || Vec2.getValueType() != MVT::v2f16) in performFMACombine()
9810 if ((Vec1 == Vec3 && Vec2 == Vec4) || in performFMACombine()
9811 (Vec1 == Vec4 && Vec2 == Vec3)) { in performFMACombine()
9812 return DAG.getNode(AMDGPUISD::FDOT2, SL, MVT::f32, Vec1, Vec2, FMAAcc, in performFMACombine()
/third_party/vk-gl-cts/framework/opengl/
DgluTextureTestUtil.cpp2817 …tcu::isTexCompareResultValid(src, sampleParams.sampler, comparePrec, tcu::Vec1(coord), clampedLod,… in computeTextureCompareDiff()