/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/simd/ |
D | matrix.h | 307 __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_determinant_highp() local 328 __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); in glm_mat4_determinant_highp() 353 __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); in glm_mat4_determinant_highp() 365 __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); in glm_mat4_determinant_highp() 647 __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_inverse() local 668 __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); in glm_mat4_inverse() 693 __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); in glm_mat4_inverse() 705 __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); in glm_mat4_inverse() 868 __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_inverse_lowp() local 889 __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); in glm_mat4_inverse_lowp() [all …]
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/third_party/vk-gl-cts/framework/common/ |
D | tcuVectorType.hpp | 38 typedef Vector<float, 1> Vec1; typedef
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D | tcuTexCompareVerifier.hpp | 58 … texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec1& coord, const Vec2&…
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D | tcuTexCompareVerifier.cpp | 1195 const Vec1& coord, in isNearestCompareResultValid() 1223 const Vec1& coord, in isLinearCompareResultValid() 1263 const Vec1& coord, in isLevelCompareResultValid() 1278 const Vec1& coord, in isNearestMipmapLinearCompareResultValid() 1320 const Vec1& coord, in isLinearMipmapLinearCompareResultValid() 1393 const Vec1& coord, in isMipmapLinearCompareResultValid() 1559 const Vec1& coord, in isTexCompareResultValid() 1652 …if (isLevelCompareResultValid(texture.getLevel(0), sampler, sampler.magFilter, prec, Vec1(coord.x(… in isTexCompareResultValid() 1677 …ture.getLevel(level+1), sampler, getLevelFilter(sampler.minFilter), prec, Vec1(coord.x()), layer, … in isTexCompareResultValid() 1692 …exture.getLevel(level), sampler, getLevelFilter(sampler.minFilter), prec, Vec1(coord.x()), layer, … in isTexCompareResultValid() [all …]
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_matrix.inl | 333 tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); local 337 tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); 339 tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); 340 tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
D | HexagonISelDAGToDAGHVX.cpp | 2049 SDValue Vec1 = N->getOperand(1); in selectShuffle() local 2052 Results.push(TargetOpcode::COPY, ResTy, {Vec1}); in selectShuffle() 2065 Done = scalarizeShuffle(Mask, SDLoc(N), ResTy, Vec0, Vec1, N); in selectShuffle()
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D | HexagonISelLoweringHVX.cpp | 1257 SDValue Vec1 = DAG.getNode(HexagonISD::VSPLATW, dl, ResTy, in LowerHvxCttz() local 1268 DAG.getNode(ISD::SUB, dl, ResTy, {InpV, Vec1})}); in LowerHvxCttz()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Bitcode/Reader/ |
D | BitcodeReader.cpp | 4161 Value *Vec1, *Vec2, *Mask; in parseFunctionBody() local 4162 if (getValueTypePair(Record, OpNum, NextValueNo, Vec1, &FullTy) || in parseFunctionBody() 4163 popValue(Record, OpNum, NextValueNo, Vec1->getType(), Vec2)) in parseFunctionBody() 4168 if (!Vec1->getType()->isVectorTy() || !Vec2->getType()->isVectorTy()) in parseFunctionBody() 4170 I = new ShuffleVectorInst(Vec1, Vec2, Mask); in parseFunctionBody()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/ |
D | LegalizeDAG.cpp | 1881 SDValue Vec1 = IntermedVals[0].first; in ExpandBVWithShuffles() local 1895 Res = DAG.getVectorShuffle(VT, dl, Vec1, Vec2, ShuffleVec); in ExpandBVWithShuffles() 1996 SDValue Vec1 = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Value1); in ExpandBUILD_VECTOR() local 2004 return DAG.getVectorShuffle(VT, dl, Vec1, Vec2, ShuffleVec); in ExpandBUILD_VECTOR()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Vectorize/ |
D | SLPVectorizer.cpp | 288 Value *Vec1 = nullptr; in isShuffle() local 310 if (!Vec1 || Vec1 == Vec) in isShuffle() 311 Vec1 = Vec; in isShuffle()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | SIISelLowering.cpp | 4968 SDValue Vec1 = SVN->getOperand(VecIdx1); in lowerVECTOR_SHUFFLE() local 4970 Vec1, DAG.getConstant(EltIdx1, SL, MVT::i32)); in lowerVECTOR_SHUFFLE() 9777 SDValue Vec1 = Op1.getOperand(0); in performFMACombine() local 9804 if (Vec1 == Vec2 || Vec3 == Vec4) in performFMACombine() 9807 if (Vec1.getValueType() != MVT::v2f16 || Vec2.getValueType() != MVT::v2f16) in performFMACombine() 9810 if ((Vec1 == Vec3 && Vec2 == Vec4) || in performFMACombine() 9811 (Vec1 == Vec4 && Vec2 == Vec3)) { in performFMACombine() 9812 return DAG.getNode(AMDGPUISD::FDOT2, SL, MVT::f32, Vec1, Vec2, FMAAcc, in performFMACombine()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluTextureTestUtil.cpp | 2817 …tcu::isTexCompareResultValid(src, sampleParams.sampler, comparePrec, tcu::Vec1(coord), clampedLod,… in computeTextureCompareDiff()
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