Searched refs:_DepthMax (Results 1 – 2 of 2) sorted by relevance
65 fb->_DepthMax = (1 << 16) - 1; in compute_depth_max()68 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; in compute_depth_max()74 fb->_DepthMax = 0xffffffff; in compute_depth_max()76 fb->_DepthMaxF = (GLfloat) fb->_DepthMax; in compute_depth_max()
2700 GLuint _DepthMax; /**< Max depth buffer value */ member