Searched refs:__glXGetArrayStride (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/glx/ |
D | single2.c | 203 retval = __glXGetArrayStride(state, GL_VERTEX_ARRAY, 0, data); in get_client_data() 206 retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data); in get_client_data() 209 retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data); in get_client_data() 212 retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data); in get_client_data() 215 retval = __glXGetArrayStride(state, GL_COLOR_ARRAY, 0, data); in get_client_data() 218 retval = __glXGetArrayStride(state, GL_SECONDARY_COLOR_ARRAY, 0, data); in get_client_data() 221 retval = __glXGetArrayStride(state, GL_FOG_COORD_ARRAY, 0, data); in get_client_data() 238 __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data()
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D | indirect_vertex_array.h | 49 extern GLboolean __glXGetArrayStride(const __GLXattribute * const state,
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D | indirect_vertex_program.c | 162 retval = __glXGetArrayStride(state, attrib, index, data); in get_attrib_array_data()
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D | indirect_vertex_array.c | 1889 __glXGetArrayStride(const __GLXattribute * const state, in __glXGetArrayStride() function
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