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Searched refs:_mesa_program_resource_find_name (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshader_query.cpp240 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name, in _mesa_GetAttribLocation()
449 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name, in _mesa_GetFragDataLocation()
673 _mesa_program_resource_find_name(struct gl_shader_program *shProg, in _mesa_program_resource_find_name() function
886 res = _mesa_program_resource_find_name(shProg, programInterface, uni.IndexName, in _mesa_program_resource_find_active_variable()
1191 _mesa_program_resource_find_name(shProg, programInterface, name, in _mesa_program_resource_location()
1227 _mesa_program_resource_find_name(shProg, programInterface, name, NULL); in _mesa_program_resource_location_index()
Dshaderapi.h118 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
Dprogram_resource.c199 res = _mesa_program_resource_find_name(shProg, programInterface, name, in _mesa_GetProgramResourceIndex()
Duniforms.c1064 _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, in _mesa_GetUniformBlockIndex()
1100 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i], in _mesa_GetUniformIndices()
Dshaderapi.c2864 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL); in _mesa_GetSubroutineIndex()
/third_party/mesa3d/docs/relnotes/
D10.6.6.rst43 "high fidelity": Segfault in \_mesa_program_resource_find_name
D11.0.0.rst186 "high fidelity": Segfault in \_mesa_program_resource_find_name
D22.0.0.rst2816 - mesa: don't compute the same strlen up to 3x in _mesa_program_resource_find_name
2818 - mesa: rename locals in _mesa_program_resource_find_name for clarity
D20.0.0.rst3033 - main: fix coverity error in \_mesa_program_resource_find_name()