Searched refs:_mesa_program_resource_find_name (Results 1 – 9 of 9) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | shader_query.cpp | 240 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name, in _mesa_GetAttribLocation() 449 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name, in _mesa_GetFragDataLocation() 673 _mesa_program_resource_find_name(struct gl_shader_program *shProg, in _mesa_program_resource_find_name() function 886 res = _mesa_program_resource_find_name(shProg, programInterface, uni.IndexName, in _mesa_program_resource_find_active_variable() 1191 _mesa_program_resource_find_name(shProg, programInterface, name, in _mesa_program_resource_location() 1227 _mesa_program_resource_find_name(shProg, programInterface, name, NULL); in _mesa_program_resource_location_index()
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D | shaderapi.h | 118 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
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D | program_resource.c | 199 res = _mesa_program_resource_find_name(shProg, programInterface, name, in _mesa_GetProgramResourceIndex()
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D | uniforms.c | 1064 _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, in _mesa_GetUniformBlockIndex() 1100 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i], in _mesa_GetUniformIndices()
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D | shaderapi.c | 2864 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL); in _mesa_GetSubroutineIndex()
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/third_party/mesa3d/docs/relnotes/ |
D | 10.6.6.rst | 43 "high fidelity": Segfault in \_mesa_program_resource_find_name
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D | 11.0.0.rst | 186 "high fidelity": Segfault in \_mesa_program_resource_find_name
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D | 22.0.0.rst | 2816 - mesa: don't compute the same strlen up to 3x in _mesa_program_resource_find_name 2818 - mesa: rename locals in _mesa_program_resource_find_name for clarity
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D | 20.0.0.rst | 3033 - main: fix coverity error in \_mesa_program_resource_find_name()
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