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Searched refs:all_invariant (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h636 bool all_invariant; member
Dglsl_parser_extras.cpp208 this->all_invariant = false; in _mesa_glsl_parse_state()
Dglsl_parser.yy359 state->all_invariant = true;
Dast_to_hir.cpp4259 if (state->all_invariant && var->data.mode == ir_var_shader_out) { in apply_type_qualifier_to_variable()