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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
DlibVulkan.cpp188 const auto &aspectReference = inputAttachmentAspectCreateInfo->pAspectReferences[i]; in ValidateRenderPassPNextChain() local
189 ASSERT(aspectReference.subpass < pCreateInfo->subpassCount); in ValidateRenderPassPNextChain()
190 const auto &subpassDescription = pCreateInfo->pSubpasses[aspectReference.subpass]; in ValidateRenderPassPNextChain()
191 ASSERT(aspectReference.inputAttachmentIndex < subpassDescription.inputAttachmentCount); in ValidateRenderPassPNextChain()
192 …const auto &attachmentReference = subpassDescription.pInputAttachments[aspectReference.inputAttach… in ValidateRenderPassPNextChain()
203 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) || (!isDepth && !isStencil)); in ValidateRenderPassPNextChain()
204 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) || isDepth); in ValidateRenderPassPNextChain()
205 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) || isStencil); in ValidateRenderPassPNextChain()