Searched refs:baseFuncName (Results 1 – 4 of 4) sorted by relevance
724 const char* baseFuncName = DE_NULL; in initShaderSources() local747 baseFuncName = "texture"; in initShaderSources()750 baseFuncName = "textureLod"; in initShaderSources()848 op << "vec4(" << baseFuncName; in initShaderSources()
763 const char* baseFuncName = DE_NULL; in initShaderSources() local779 case FUNCTION_TEXTURE: baseFuncName = "texture"; break; in initShaderSources()780 case FUNCTION_TEXTUREPROJ: baseFuncName = "textureProj"; break; in initShaderSources()781 case FUNCTION_TEXTUREPROJ3: baseFuncName = "textureProj"; break; in initShaderSources()782 case FUNCTION_TEXTURELOD: baseFuncName = "textureLod"; break; in initShaderSources()783 case FUNCTION_TEXTUREPROJLOD: baseFuncName = "textureProjLod"; break; in initShaderSources()784 case FUNCTION_TEXTUREPROJLOD3: baseFuncName = "textureProjLod"; break; in initShaderSources()785 case FUNCTION_TEXTUREGRAD: baseFuncName = "textureGrad"; break; in initShaderSources()786 case FUNCTION_TEXTUREPROJGRAD: baseFuncName = "textureProjGrad"; break; in initShaderSources()787 case FUNCTION_TEXTUREPROJGRAD3: baseFuncName = "textureProjGrad"; break; in initShaderSources()[all …]
1268 const char* baseFuncName = DE_NULL; in initShaderSources() local1287 case FUNCTION_TEXTURE: baseFuncName = "texture"; break; in initShaderSources()1288 case FUNCTION_TEXTUREPROJ: baseFuncName = "textureProj"; break; in initShaderSources()1289 case FUNCTION_TEXTUREPROJ2: baseFuncName = "textureProj"; break; in initShaderSources()1290 case FUNCTION_TEXTUREPROJ3: baseFuncName = "textureProj"; break; in initShaderSources()1291 case FUNCTION_TEXTURELOD: baseFuncName = "textureLod"; break; in initShaderSources()1292 case FUNCTION_TEXTUREPROJLOD: baseFuncName = "textureProjLod"; break; in initShaderSources()1293 case FUNCTION_TEXTUREPROJLOD2: baseFuncName = "textureProjLod"; break; in initShaderSources()1294 case FUNCTION_TEXTUREPROJLOD3: baseFuncName = "textureProjLod"; break; in initShaderSources()1295 case FUNCTION_TEXTUREGRAD: baseFuncName = "textureGrad"; break; in initShaderSources()[all …]
430 const char* baseFuncName = m_textureSpec.type == TEXTURETYPE_2D ? "texture2D" : "textureCube"; in initShaderSources() local497 op << baseFuncName << funcExt; in initShaderSources()