Searched refs:blurColor (Results 1 – 2 of 2) sorted by relevance
7 const SkColor blurColor = SkColorSetRGB(96, 96, 0); in draw() local22 blur.setColor(blurColor); in draw()
953 Vec4 blurColor (Vec4(0.0)); in iterateInternal() local960 …blurColor += 0.12f * textureB.getAccess().getPixel(deClamp32((deInt32)x - (m_blurKernel / 2) + sam… in iterateInternal()965 …blurColor += 0.12f * textureA.getAccess().getPixel(x, deClamp32((deInt32)y - (m_blurKernel / 2) + … in iterateInternal()969 …ssNdx % 2 == 0 ? textureA.getAccess().setPixel(blurColor, x, y) : textureB.getAccess().setPixel(bl… in iterateInternal()