Searched refs:branchstack (Results 1 – 9 of 9) sorted by relevance
553 unsigned branchstack; member1166 return v->branchstack; in ir3_shader_branchstack_hw()1168 if (v->branchstack > 0) { in ir3_shader_branchstack_hw()1169 uint32_t branchstack = v->branchstack / 2 + 1; in ir3_shader_branchstack_hw() local1170 return MIN2(branchstack, v->compiler->branchstack_size / 2); in ir3_shader_branchstack_hw()
148 if (MIN2(v->branchstack, compiler->threadsize_base * 2) > in ir3_should_double_threadsize()207 if (v->branchstack > 0) { in ir3_get_reg_independent_max_waves()209 v->branchstack * in ir3_get_reg_independent_max_waves()
853 so->branchstack++; in kill_sched()
768 branchstack_header: T_A_BRANCHSTACK const_val { variant->branchstack = $2; }
4975 so->branchstack = ctx->max_stack; in ir3_compile_shader_nir()
4 @branchstack 1
489 .branchstack = ir3_shader_branchstack_hw(xs), in tu6_emit_xs()497 .branchstack = ir3_shader_branchstack_hw(xs), in tu6_emit_xs()504 .branchstack = ir3_shader_branchstack_hw(xs), in tu6_emit_xs()511 .branchstack = ir3_shader_branchstack_hw(xs), in tu6_emit_xs()518 .branchstack = ir3_shader_branchstack_hw(xs), in tu6_emit_xs()532 .branchstack = ir3_shader_branchstack_hw(xs), in tu6_emit_xs()
1664 - ir3: do not double threadsize when exceeding branchstack limit1665 - ir3: make possible to specify branchstack up to 64
1305 - ir3/parser: Add ability to specify branchstack