/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Clear11.hlsl | 104 float4 color2 : SV_TARGET2; 126 float4 color2 : SV_TARGET2; 134 float4 color2 : SV_TARGET2; 143 float4 color2 : SV_TARGET2; 153 float4 color2 : SV_TARGET2; 164 float4 color2 : SV_TARGET2; 176 float4 color2 : SV_TARGET2; 202 uint4 color2 : SV_TARGET2; 210 uint4 color2 : SV_TARGET2; 219 uint4 color2 : SV_TARGET2; [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Clear11.hlsl | 104 float4 color2 : SV_TARGET2; 126 float4 color2 : SV_TARGET2; 134 float4 color2 : SV_TARGET2; 143 float4 color2 : SV_TARGET2; 153 float4 color2 : SV_TARGET2; 164 float4 color2 : SV_TARGET2; 176 float4 color2 : SV_TARGET2; 202 uint4 color2 : SV_TARGET2; 210 uint4 color2 : SV_TARGET2; 219 uint4 color2 : SV_TARGET2; [all …]
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/third_party/gstreamer/gstplugins_good/gst/goom2k1/ |
D | lines.c | 32 guint32 color2; in goom_lines() local 41 color2 = 0x00AA0000; in goom_lines() 48 color2 = 0x00AA33DD; in goom_lines() 52 color1 = color2 = 0; in goom_lines() 62 color = 1 + (unsigned char *) &color2; in goom_lines() 81 p[plot] = color2; in goom_lines() 82 p[plot + 1] = color2; in goom_lines() 107 sin (z)))] = color2; in goom_lines()
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/third_party/glslang/Test/baseResults/ |
D | link.vk.differentPC.1.0.frag.out | 10 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 14 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 24 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform high… 25 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 29 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 42 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 50 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 56 …color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std… 58 …color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std… 68 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… [all …]
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D | link.vk.differentPC.0.0.frag.out | 12 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 20 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 30 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform high… 31 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 35 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 46 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 50 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 56 …color2, layout( column_major std430 offset=32) uniform highp float scale}" versus "layout( column_… 68 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 78 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform high… [all …]
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D | link.vk.matchingPC.0.0.frag.out | 12 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 20 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 30 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform high… 31 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 35 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 46 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 50 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 66 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… 76 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform high… 77 …column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_ma… [all …]
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D | link.vk.pcNamingInvalid.0.0.vert.out | 11 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 22 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 27 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 38 0:15 color2: direct index for structure (layout( column_major std430 offset=144) uniform hig… 39 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 48 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 53 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 70 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 81 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 89 0:15 color2: direct index for structure (layout( column_major std430 offset=144) uniform hig… [all …]
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D | link.vk.pcNamingValid.0.0.vert.out | 11 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 22 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 27 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 38 0:15 color2: direct index for structure (layout( column_major std430 offset=144) uniform hig… 39 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 48 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 53 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 60 …color2}" versus b: "layout( column_major std430 push_constant) uniform block{layout( column_major … 71 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 82 … color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) [all …]
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D | spv.flowControl.frag.out | 15 Name 13 "color2" 48 13(color2): 8(ptr) Variable Function 52 Store 13(color2) 15 72 37: 7(fvec4) Load 13(color2)
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D | link.multiBlocksValid.1.0.vert.out | 11 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 21 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 38 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 51 0:26 color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-co… 52 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 76 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 87 …color2}" versus a: "layout( column_major std140) uniform block{layout( column_major std140 offset=… 102 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 112 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 130 0:26 color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-co… [all …]
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D | link.multiAnonBlocksValid.0.0.vert.out | 11 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 21 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 38 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 51 0:26 color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-co… 52 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 76 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 96 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 106 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 124 0:26 color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-co… 125 …f float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) [all …]
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/third_party/openGLES/extensions/3DFX/ |
D | 3DFX_texture_compression_FXT1.txt | 275 Mode[2:0] unused color3 color2 color1 color0 texel 31 to 16 texel 15 to 0 283 [108:104] color2(r5) 284 [103:99] color2(g5) 285 [98:94] color2(b5) 303 interpolation. The 24-bit converted colors color3, color2, color1, 317 2 color2, alpha = ffh 324 mode[0] glsb[1:0] alpha[0] color3 color2 color1 color0 texel 31to16 texel 15to0 334 [108:104] color2(r5) 335 [103:99] color2(g5) 336 [98:94] color2(b5) [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/3DFX/ |
D | 3DFX_texture_compression_FXT1.txt | 275 Mode[2:0] unused color3 color2 color1 color0 texel 31 to 16 texel 15 to 0 283 [108:104] color2(r5) 284 [103:99] color2(g5) 285 [98:94] color2(b5) 303 interpolation. The 24-bit converted colors color3, color2, color1, 317 2 color2, alpha = ffh 324 mode[0] glsb[1:0] alpha[0] color3 color2 color1 color0 texel 31to16 texel 15to0 334 [108:104] color2(r5) 335 [103:99] color2(g5) 336 [98:94] color2(b5) [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 180 Vector4 color2(0.2f, 0.4f, 0.6f, 0.8f); in prepareSingleEmulatedWithPacked() local 181 glClearColor(color2[0], color2[1], color2[2], color2[3]); in prepareSingleEmulatedWithPacked() 189 GLColor color2RGB(Vector4(color2[0], color1[1], color2[2], color1[3])); in prepareSingleEmulatedWithPacked()
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/third_party/glslang/Test/ |
D | spv.flowControl.frag | 13 vec4 color2; 15 color2 = otherColor; 22 gl_FragColor = color * color2;
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D | flowControl.frag | 13 vec4 color2; 15 color2 = otherColor; 22 gl_FragColor = color * color2;
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D | spv.earlyReturnDiscard.frag | 22 vec4 color2; 24 color2 = otherColor; 101 gl_FragColor = color * color2;
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D | earlyReturnDiscard.frag | 22 vec4 color2; 24 color2 = otherColor; 101 gl_FragColor = color * color2;
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D | link.vk.differentPC.1.1.frag | 6 vec4 color2; 13 return uPC.color2;
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D | link.vk.matchingPC.0.1.frag | 6 vec4 color2; 13 return uPC.color2;
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D | link.vk.differentPC.0.1.frag | 6 vec4 color2; 13 return uPC.color2;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | in_block.frag | 9 float4 color2; 28 inputs.color2 = in.VertexOut_color2; 29 out.FragColor = inputs.color + inputs.color2;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
D | in_block.frag | 9 float4 color2; 28 inputs.color2 = in.VertexOut_color2; 29 out.FragColor = inputs.color + inputs.color2;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | out_block.vert | 14 float4 color2; 36 outputs.color2 = in.color + float4(1.0); 38 out.VertexOut_color2 = outputs.color2;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | out_block.vert | 14 float4 color2; 36 outputs.color2 = in.color + float4(1.0); 38 out.VertexOut_color2 = outputs.color2;
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