Searched refs:coordShader (Results 1 – 2 of 2) sorted by relevance
61 skvm::Uniforms* uniforms, const TransformShader* coordShader, SkArenaAlloc*) const;
677 skvm::Uniforms* uniforms, const TransformShader* coordShader, SkArenaAlloc* alloc) const { in makeProgram() argument692 if (!sampling.useCubic && !coordShader) { in makeProgram()710 if (coordShader != nullptr) { in makeProgram()711 upperLocal = coordShader->applyMatrix(p, upperInv, origLocal, uniforms); in makeProgram()