Searched refs:coordinates_read (Results 1 – 1 of 1) sorted by relevance
11872 const GLchar* coordinates_read = 0; in prepareShaderSource() local11906 coordinates_read = "1"; in prepareShaderSource()11910 coordinates_read = "1, 0"; in prepareShaderSource()11914 coordinates_read = "1, 0, 0"; in prepareShaderSource()11918 coordinates_read = "1, 0, 0, 0"; in prepareShaderSource()11934 Utils::replaceToken("COORDINATES", position, coordinates_read, out_source.m_parts[0].m_code); in prepareShaderSource()