Searched refs:cp_shader (Results 1 – 2 of 2) sorted by relevance
3538 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; in evergreen_update_gs_state() local3540 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3541 (cp_shader->ring_item_sizes[1] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3542 (cp_shader->ring_item_sizes[2] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3543 (cp_shader->ring_item_sizes[3] * shader->selector->gs_max_out_vertices) >> 2 in evergreen_update_gs_state()3560 r600_store_value(cb, cp_shader->ring_item_sizes[0] >> 2); in evergreen_update_gs_state()3561 r600_store_value(cb, cp_shader->ring_item_sizes[1] >> 2); in evergreen_update_gs_state()3562 r600_store_value(cb, cp_shader->ring_item_sizes[2] >> 2); in evergreen_update_gs_state()3563 r600_store_value(cb, cp_shader->ring_item_sizes[3] >> 2); in evergreen_update_gs_state()
2662 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; in r600_update_gs_state() local2664 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2; in r600_update_gs_state()2696 cp_shader->ring_item_sizes[0] >> 2); in r600_update_gs_state()