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Searched refs:deFloatLdExp (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmUtils.cpp577 float32.push_back(deFloatLdExp(1.f, -127)); in getFloat32s()
578 float32.push_back(-deFloatLdExp(1.f, -127)); in getFloat32s()
581 float32.push_back(deFloatLdExp(1.f, -100)); in getFloat32s()
582 float32.push_back(-deFloatLdExp(1.f, -100)); in getFloat32s()
584 float32.push_back(deFloatLdExp(1.f, -24)); // 2e-24: minimum 16-bit positive denormalized in getFloat32s()
585 float32.push_back(-deFloatLdExp(1.f, -24)); // 2e-24: maximum 16-bit negative denormalized in getFloat32s()
587 float32.push_back(deFloatLdExp(1.f, -14)); // 2e-14: minimum 16-bit positive normalized in getFloat32s()
588 float32.push_back(-deFloatLdExp(1.f, -14)); // 2e-14: maximum 16-bit negative normalized in getFloat32s()
599 float32.push_back(deFloatLdExp(1.f, 100)); in getFloat32s()
600 float32.push_back(-deFloatLdExp(1.f, 100)); in getFloat32s()
/third_party/vk-gl-cts/framework/delibs/debase/
DdeMath.h173 DE_INLINE float deFloatLdExp (float a, int exponent) { return (float)ldexp(a, exponent); } in deFloatLdExp() function
/third_party/vk-gl-cts/modules/glshared/
DglsBuiltinPrecisionTests.cpp4295 base = deFloatLdExp(1.0f, exp); in genRandom()
4296 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom()
4302 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom()
4333 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
4334 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
4335 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds()
4361 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds()
4362 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp714 const float zeroEpsilon = deFloatLdExp(1.0f, -13); in calcTextureEpsilon()
715 textureEpsilon[i] = (1.0f / (deFloatLdExp(1.0f, bits) - 1.0f)) + zeroEpsilon; in calcTextureEpsilon()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp5758 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
5759 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
5760 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds()
5780 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds()
5781 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
5903 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
5904 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
5905 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds()
5920 dst.push_back(deFloat32To16Round(sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds()
5921 (deFloatLdExp(1.0f, maxExp) - maxQuantum)), DE_ROUNDINGMODE_TO_NEAREST_EVEN)); in genFixeds()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderBitfieldOperationTests.cpp331 float expected = deFloatLdExp(data->inVec4[i], data->inIvec4[i]); in test()