Searched refs:deFloatLdExp (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmUtils.cpp | 577 float32.push_back(deFloatLdExp(1.f, -127)); in getFloat32s() 578 float32.push_back(-deFloatLdExp(1.f, -127)); in getFloat32s() 581 float32.push_back(deFloatLdExp(1.f, -100)); in getFloat32s() 582 float32.push_back(-deFloatLdExp(1.f, -100)); in getFloat32s() 584 float32.push_back(deFloatLdExp(1.f, -24)); // 2e-24: minimum 16-bit positive denormalized in getFloat32s() 585 float32.push_back(-deFloatLdExp(1.f, -24)); // 2e-24: maximum 16-bit negative denormalized in getFloat32s() 587 float32.push_back(deFloatLdExp(1.f, -14)); // 2e-14: minimum 16-bit positive normalized in getFloat32s() 588 float32.push_back(-deFloatLdExp(1.f, -14)); // 2e-14: maximum 16-bit negative normalized in getFloat32s() 599 float32.push_back(deFloatLdExp(1.f, 100)); in getFloat32s() 600 float32.push_back(-deFloatLdExp(1.f, 100)); in getFloat32s()
|
/third_party/vk-gl-cts/framework/delibs/debase/ |
D | deMath.h | 173 DE_INLINE float deFloatLdExp (float a, int exponent) { return (float)ldexp(a, exponent); } in deFloatLdExp() function
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 4295 base = deFloatLdExp(1.0f, exp); in genRandom() 4296 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 4302 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom() 4333 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 4334 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 4335 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 4361 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 4362 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcTextureRepeatModeTests.cpp | 714 const float zeroEpsilon = deFloatLdExp(1.0f, -13); in calcTextureEpsilon() 715 textureEpsilon[i] = (1.0f / (deFloatLdExp(1.0f, bits) - 1.0f)) + zeroEpsilon; in calcTextureEpsilon()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 5758 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 5759 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 5760 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 5780 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 5781 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds() 5903 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 5904 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 5905 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 5920 dst.push_back(deFloat32To16Round(sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 5921 (deFloatLdExp(1.0f, maxExp) - maxQuantum)), DE_ROUNDINGMODE_TO_NEAREST_EVEN)); in genFixeds()
|
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cShaderBitfieldOperationTests.cpp | 331 float expected = deFloatLdExp(data->inVec4[i], data->inIvec4[i]); in test()
|