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Searched refs:depth_value (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/intel/blorp/
Dblorp.h232 bool clear_depth, float depth_value,
248 bool clear_depth, float depth_value,
267 bool clear_depth, float depth_value,
Dblorp_clear.c816 bool clear_depth, float depth_value, in blorp_clear_depth_stencil() argument
876 params.z = depth_value; in blorp_clear_depth_stencil()
1013 bool clear_depth, float depth_value, in blorp_hiz_clear_depth_stencil() argument
1057 params.depth.clear_color.f32[0] = depth_value; in blorp_hiz_clear_depth_stencil()
1117 bool clear_depth, float depth_value, in blorp_clear_attachments() argument
1155 params.z = depth_value; in blorp_clear_attachments()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcViewportArrayTests.cpp2629 GLfloat depth_value; in iterate() local
2631 getClearSettings(is_clear, draw_call, depth_value); in iterate()
2637 gl.clearDepth((GLdouble)depth_value); in iterate()
2641 gl.clearDepthf(depth_value); in iterate()
4380 const GLfloat depth_value = step * (GLfloat)draw_call_index; in checkResults() local
4394 if ((depth_value <= near) || (depth_value <= far)) in checkResults()
4397 << depth_value << " got [" << near << ", " << far << "]" in checkResults()
4414 …Test::getClearSettings(bool& clear_depth_before_draw, GLuint iteration_index, GLfloat& depth_value) in getClearSettings() argument
4420 depth_value = step * (GLfloat)iteration_index; in getClearSettings()
DglcViewportArrayTests.hpp593 glw::GLfloat& depth_value);
1010 glw::GLfloat& depth_value);
/third_party/mesa3d/src/intel/vulkan/
Danv_blorp.c1593 float depth_value, uint8_t stencil_value) in anv_image_clear_depth_stencil() argument
1635 depth_value, in anv_image_clear_depth_stencil()
Danv_private.h3843 float depth_value, uint8_t stencil_value);
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7340 glw::GLfloat depth_value = 0.f; in ClearFramebuffers() local
7347 gl.clearNamedFramebufferfi(m_fbo_1st, GL_DEPTH_STENCIL, 0, depth_value, stencil_value); in ClearFramebuffers()