Searched refs:depth_value (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/intel/blorp/ |
D | blorp.h | 232 bool clear_depth, float depth_value, 248 bool clear_depth, float depth_value, 267 bool clear_depth, float depth_value,
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D | blorp_clear.c | 816 bool clear_depth, float depth_value, in blorp_clear_depth_stencil() argument 876 params.z = depth_value; in blorp_clear_depth_stencil() 1013 bool clear_depth, float depth_value, in blorp_hiz_clear_depth_stencil() argument 1057 params.depth.clear_color.f32[0] = depth_value; in blorp_hiz_clear_depth_stencil() 1117 bool clear_depth, float depth_value, in blorp_clear_attachments() argument 1155 params.z = depth_value; in blorp_clear_attachments()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 2629 GLfloat depth_value; in iterate() local 2631 getClearSettings(is_clear, draw_call, depth_value); in iterate() 2637 gl.clearDepth((GLdouble)depth_value); in iterate() 2641 gl.clearDepthf(depth_value); in iterate() 4380 const GLfloat depth_value = step * (GLfloat)draw_call_index; in checkResults() local 4394 if ((depth_value <= near) || (depth_value <= far)) in checkResults() 4397 << depth_value << " got [" << near << ", " << far << "]" in checkResults() 4414 …Test::getClearSettings(bool& clear_depth_before_draw, GLuint iteration_index, GLfloat& depth_value) in getClearSettings() argument 4420 depth_value = step * (GLfloat)iteration_index; in getClearSettings()
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D | glcViewportArrayTests.hpp | 593 glw::GLfloat& depth_value); 1010 glw::GLfloat& depth_value);
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/third_party/mesa3d/src/intel/vulkan/ |
D | anv_blorp.c | 1593 float depth_value, uint8_t stencil_value) in anv_image_clear_depth_stencil() argument 1635 depth_value, in anv_image_clear_depth_stencil()
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D | anv_private.h | 3843 float depth_value, uint8_t stencil_value);
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7340 glw::GLfloat depth_value = 0.f; in ClearFramebuffers() local 7347 gl.clearNamedFramebufferfi(m_fbo_1st, GL_DEPTH_STENCIL, 0, depth_value, stencil_value); in ClearFramebuffers()
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