Searched refs:entity_node (Results 1 – 7 of 7) sorted by relevance
14 static void SetEntityNodeClipPlanes(scenic::EntityNode& entity_node, in SetEntityNodeClipPlanes() argument49 entity_node.SetClipPlanes(std::move(clip_planes)); in SetEntityNodeClipPlanes()58 void SceneUpdateContext::CreateFrame(scenic::EntityNode entity_node, in CreateFrame() argument66 SetEntityNodeClipPlanes(entity_node, rrect.getBounds()); in CreateFrame()68 entity_node.SetClip(0u, true /* clip to self */); in CreateFrame()109 std::move(entity_node)); in CreateFrame()120 scenic::EntityNode entity_node) { in SetShapeTextureAndColor() argument123 std::move(entity_node)); in SetShapeTextureAndColor()152 scenic::EntityNode entity_node) { in GenerateImageIfNeeded() argument170 std::make_unique<scenic::EntityNode>(std::move(entity_node))); in GenerateImageIfNeeded()[all …]
57 std::unique_ptr<scenic::EntityNode> entity_node) = 0;75 scenic::EntityNode& entity_node() { return entity_node_; } in entity_node() function196 void CreateFrame(scenic::EntityNode entity_node,210 scenic::EntityNode entity_node);218 scenic::EntityNode entity_node);
125 context.top_entity()->entity_node().AddChild(*opacity_node_); in UpdateScene()
231 std::unique_ptr<scenic::EntityNode> entity_node) { in ProduceSurface() argument235 surface->SetRetainedInfo(layer_key, std::move(entity_node)); in ProduceSurface()
39 std::unique_ptr<scenic::EntityNode> entity_node) override;
71 container.AddChild(transform.entity_node()); in UpdateScene()
127 context.top_entity()->entity_node().AddChild(retained_node); in UpdateScene()