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Searched refs:evalTexture1D (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp442 static void evalTexture1D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture… in evalTexture1D() function
3650 … 0.0f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DFixed, evalTexture1D, VERTEX), in init()
3651 …, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DMipmapFixed, evalTexture1D, FRAGMENT), in init()
3652 … 0.0f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DFloat, evalTexture1D, VERTEX), in init()
3653 …, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DMipmapFloat, evalTexture1D, FRAGMENT), in init()
3654 …f, 0.0f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DInt, evalTexture1D, VERTEX), in init()
3655 …f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DMipmapInt, evalTexture1D, FRAGMENT), in init()
3656 …, 0.0f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DUint, evalTexture1D, VERTEX), in init()
3657 …f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DMipmapUint, evalTexture1D, FRAGMENT), in init()