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Searched refs:evalTexture1DBias (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp450 static void evalTexture1DBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = text… in evalTexture1DBias() function
3659 …0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex1DMipmapFixed, evalTexture1DBias, FRAGMENT), in init()
3660 …0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex1DMipmapFloat, evalTexture1DBias, FRAGMENT), in init()
3661 … 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex1DMipmapInt, evalTexture1DBias, FRAGMENT), in init()
3662 … 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex1DMipmapUint, evalTexture1DBias, FRAGMENT), in init()