Searched refs:evalTexture2DBiasClamp (Results 1 – 1 of 1) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 479 static void evalTexture2DBiasClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = … in evalTexture2DBiasClamp() function 3719 …), true, 0.0f, 5.0f, false, IVec3(0), 5.0f, tex2DMipmapFixed, evalTexture2DBiasClamp, FRAGME… in init() 3720 …), true, 0.0f, 5.0f, false, IVec3(0), 5.0f, tex2DMipmapFloat, evalTexture2DBiasClamp, FRAGME… in init() 3721 …f), true, 2.0f, 5.0f, false, IVec3(0), 7.0f, tex2DMipmapInt, evalTexture2DBiasClamp, FRAGME… in init() 3722 …f), true, 2.0f, 5.0f, false, IVec3(0), 7.0f, tex2DMipmapUint, evalTexture2DBiasClamp, FRAGME… in init()
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