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Searched refs:evalTexture2DBiasClamp (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp479 static void evalTexture2DBiasClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = … in evalTexture2DBiasClamp() function
3719 …), true, 0.0f, 5.0f, false, IVec3(0), 5.0f, tex2DMipmapFixed, evalTexture2DBiasClamp, FRAGME… in init()
3720 …), true, 0.0f, 5.0f, false, IVec3(0), 5.0f, tex2DMipmapFloat, evalTexture2DBiasClamp, FRAGME… in init()
3721 …f), true, 2.0f, 5.0f, false, IVec3(0), 7.0f, tex2DMipmapInt, evalTexture2DBiasClamp, FRAGME… in init()
3722 …f), true, 2.0f, 5.0f, false, IVec3(0), 7.0f, tex2DMipmapUint, evalTexture2DBiasClamp, FRAGME… in init()