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Searched refs:fFloat3 (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/tests/
DSkSLMemoryLayoutTest.cpp25 REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fFloat3)); in DEF_TEST()
42 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3)); in DEF_TEST()
61 context.fTypes.fFloat3.get()); in DEF_TEST()
84 context.fTypes.fFloat3.get()); in DEF_TEST()
113 REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fFloat3)); in DEF_TEST()
130 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3)); in DEF_TEST()
149 context.fTypes.fFloat3.get()); in DEF_TEST()
172 context.fTypes.fFloat3.get()); in DEF_TEST()
/third_party/skia/src/sksl/
DSkSLBuiltinTypes.cpp24 , fFloat3(Type::MakeVectorType("float3", "f3", *fFloat, /*columns=*/3)) in BuiltinTypes()
138 , fGenType(Type::MakeGenericType("$genType", {fFloat.get(), fFloat2.get(), fFloat3.get(), in BuiltinTypes()
159 , fVec(Type::MakeGenericType("$vec", {fInvalid.get(), fFloat2.get(), fFloat3.get(),
DSkSLUtil.cpp54 if (type == *context.fTypes.fFloat3 ) { *outType = kFloat3_GrSLType; return true; } in type_to_grsltype()
DSkSLBuiltinTypes.h26 const std::unique_ptr<Type> fFloat3; variable
DSkSLCompiler.cpp253 symbols->addAlias("vec3", types.fFloat3.get()); in add_glsl_type_aliases()
/third_party/skia/src/sksl/ir/
DSkSLIndexExpression.cpp36 case 3: return *context.fTypes.fFloat3; in IndexType()
DSkSLType.cpp594 case 3: return *context.fTypes.fFloat3; in toCompound()
/third_party/skia/src/sksl/dsl/
DDSLType.cpp105 return context.fTypes.fFloat3.get(); in get_type_from_type_constant()
/third_party/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp616 SkASSERT(arg1Type == *fContext.fTypes.fFloat3); in writeFunctionCall()
623 if (arg1Type == *fContext.fTypes.fFloat3) { in writeFunctionCall()
DSkSLSPIRVCodeGenerator.cpp1046 if (arg1Type == *fContext.fTypes.fFloat3) { in writeSpecialIntrinsic()
1056 SkASSERT(arg1Type == *fContext.fTypes.fFloat3); in writeSpecialIntrinsic()
/third_party/skia/src/core/
DSkRuntimeEffect.cpp115 if (*type == *ctx.fTypes.fFloat3) { v->type = Type::kFloat3; return true; } in init_uniform_type()