Searched refs:fInlineThreshold (Results 1 – 7 of 7) sorted by relevance
24 SkASSERT(settings.fInlineThreshold == SkSL::kDefaultInlineThreshold); in StartRuntimeShader()25 settings.fInlineThreshold = 0; in StartRuntimeShader()
53 int fInlineThreshold = SkSL::kDefaultInlineThreshold; member
427 settings.fInlineThreshold = 0; in convertProgram()430 if (settings.fInlineThreshold == 0) { in convertProgram()431 settings.fInlineThreshold = kDefaultInlineThreshold; in convertProgram()437 settings.fInlineThreshold *= (int)settings.fOptimize; in convertProgram()
722 if (this->settings().fInlineThreshold <= 0) { in isSafeToInline()1071 this->settings().fInlineThreshold); in getFunctionSize()1104 if (this->settings().fInlineThreshold == INT_MAX || candidates.empty()) { in buildCandidateList()1129 if (candidateTotalCost[&fnDecl] <= this->settings().fInlineThreshold) { in buildCandidateList()1143 if (this->settings().fInlineThreshold <= 0) { in analyze()
211 settings->fInlineThreshold = 0; in detect_shader_settings()214 settings->fInlineThreshold = INT_MAX; in detect_shader_settings()
22 settings.fInlineThreshold = 0; in ProgramBuilder()
227 settings.fInlineThreshold = 0; in MakeFromSource()