Searched refs:fPaintingData (Results 1 – 2 of 2) sorted by relevance
295 PaintingData fPaintingData; member in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext441 int i = fPaintingData.fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()442 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()457 u = fPaintingData.fGradient[channel][b00].dot(fractionValue); in noise2D()459 v = fPaintingData.fGradient[channel][b10].dot(fractionValue); in noise2D()462 v = fPaintingData.fGradient[channel][b11].dot(fractionValue); in noise2D()464 u = fPaintingData.fGradient[channel][b01].dot(fractionValue); in noise2D()474 stitchData = fPaintingData.fStitchDataInit; in calculateTurbulenceValueForPoint()477 SkPoint noiseVector(SkPoint::Make(point.x() * fPaintingData.fBaseFrequency.fX, in calculateTurbulenceValueForPoint()478 point.y() * fPaintingData.fBaseFrequency.fY)); in calculateTurbulenceValueForPoint()[all …]
362 PaintingData fPaintingData; member in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext502 int i = fPaintingData.fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()503 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()518 u = fPaintingData.fGradient[channel][b00].dot(fractionValue); in noise2D()520 v = fPaintingData.fGradient[channel][b10].dot(fractionValue); in noise2D()523 v = fPaintingData.fGradient[channel][b11].dot(fractionValue); in noise2D()525 u = fPaintingData.fGradient[channel][b01].dot(fractionValue); in noise2D()535 stitchData = fPaintingData.fStitchDataInit; in calculateTurbulenceValueForPoint()538 SkPoint noiseVector(SkPoint::Make(point.x() * fPaintingData.fBaseFrequency.fX, in calculateTurbulenceValueForPoint()539 point.y() * fPaintingData.fBaseFrequency.fY)); in calculateTurbulenceValueForPoint()[all …]