Searched refs:fReuseScratchTextures (Results 1 – 11 of 11) sorted by relevance
134 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures()476 bool fReuseScratchTextures : 1; variable
22 fReuseScratchTextures = true; in GrCaps()172 writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); in dumpJSON()
189 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures()532 bool fReuseScratchTextures : 1; variable
22 fReuseScratchTextures = true; in GrCaps()201 writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); in dumpJSON()
33 fReuseScratchTextures = true; //TODO: figure this out in GrD3DCaps()
241 fReuseScratchTextures = true; // Assuming this okay
37 fReuseScratchTextures = true; //TODO: figure this out in GrVkCaps()
46 fReuseScratchTextures = true; //TODO: figure this out in GrVkCaps()
369 fReuseScratchTextures = true; // Assuming this okay
592 fReuseScratchTextures = (ctxInfo.vendor() != GrGLVendor::kARM); in init()4254 fReuseScratchTextures = false; in applyDriverCorrectnessWorkarounds()
575 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); in init()