Searched refs:fSpin (Results 1 – 4 of 4) sorted by relevance
161 float getSpin() const { return fState.fSpin; } in getSpin()171 void setSpin (float s) { fState.fSpin = s; } in setSpin()221 float fSpin; member
84 canvas->rotate(glyph.fSpin); in drawGlyphs()99 SkScalar fSpin; member126 fSpin = rand.nextF() * 360; in reset()205 glyph->fSpin += v->fDSpin * dt; in runAnimationTask()209 backMatrix->preRotate(glyph->fSpin); in runAnimationTask()
88 SkScalar fSpin; member103 canvas->rotate(glyph.fSpin); in draw()139 fSpin = rand.nextF() * 360; in reset()216 glyph->fSpin += v->fDSpin * dt; in runAnimationTask()220 backMatrix->preRotate(glyph->fSpin); in runAnimationTask()
287 fState.fSpin = spin; in start()407 float s = sk_float_sin(fState.fSpin * deltaTime), in advanceTime()408 c = sk_float_cos(fState.fSpin * deltaTime); in advanceTime()435 fParticles.fData[SkParticles::kVelocityAngular][fCount] = fState.fSpin; in advanceTime()