Searched refs:fTranslateUniform (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrPathTessellationShader.cpp | 125 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode() 153 pdman.set2f(fTranslateUniform, m.getTranslateX(), m.getTranslateY()); in setData()
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D | GrStrokeTessellationShader_HardwareImpl.cpp | 89 fTranslateUniform = uniHandler->addUniform(nullptr, kTessEvaluation_GrShaderFlag, in onEmitCode() 552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL()
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D | GrStrokeTessellationShader.h | 150 GrGLSLUniformHandler::UniformHandle fTranslateUniform; variable
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D | GrPathTessellationShader.h | 159 GrGLSLUniformHandler::UniformHandle fTranslateUniform; variable
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D | GrStrokeTessellationShader_InstancedImpl.cpp | 83 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
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D | GrStrokeTessellationShader.cpp | 392 pdman.set2f(fTranslateUniform, m.getTranslateX(), m.getTranslateY()); in setData()
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