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Searched refs:faceTarget (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dtextureview.c326 const GLenum faceTarget = _mesa_cube_face_target(target, face); in initialize_texture_fields() local
328 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level); in initialize_texture_fields()
541 GLenum faceTarget; in texture_view() local
550 faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer); in texture_view()
553 origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel); in texture_view()
Dtexstorage.c131 const GLenum faceTarget = in get_tex_image() local
135 return _mesa_get_tex_image(ctx, texObj, faceTarget, level); in get_tex_image()
Dtexobj.c1026 const GLenum faceTarget = _mesa_cube_face_target(target, face); in _mesa_get_fallback_texture() local
1029 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0); in _mesa_get_fallback_texture()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp2225 gl::TextureTarget faceTarget = gl::CubeFaceIndexToTextureTarget(faceIndex); in updateStorageFaceLevel() local
2226 gl::ImageIndex index = gl::ImageIndex::MakeCubeMapFace(faceTarget, level); in updateStorageFaceLevel()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp2316 gl::TextureTarget faceTarget = gl::CubeFaceIndexToTextureTarget(faceIndex); in updateStorageFaceLevel() local
2317 gl::ImageIndex index = gl::ImageIndex::MakeCubeMapFace(faceTarget, level); in updateStorageFaceLevel()