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Searched refs:fs_blend_support (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h941 unsigned fs_blend_support; member
Dglsl_parser_extras.cpp315 this->fs_blend_support = 0; in _mesa_glsl_parse_state()
1970 shader->BlendSupport = state->fs_blend_support; in set_shader_inout_layout()
Dglsl_parser.yy1608 state->fs_blend_support |= map[i].mask;