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Searched refs:fs_sample_interlock_ordered (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dast_type.cpp740 state->fs_sample_interlock_ordered = true; in merge_into_in_qualifier()
751 state->fs_sample_interlock_ordered + in merge_into_in_qualifier()
Dglsl_parser_extras.h938 bool fs_sample_interlock_ordered; member
Dglsl_parser_extras.cpp313 this->fs_sample_interlock_ordered = false; in _mesa_glsl_parse_state()
1800 assert(!state->fs_sample_interlock_ordered); in set_shader_inout_layout()
1968 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered; in set_shader_inout_layout()