Searched refs:get1DArray (Results 1 – 3 of 3) sorted by relevance
146 …const tcu::Texture1DArray& get1DArray (void) const { DE_ASSERT(getType() == TYPE_1D_ARRAY && m… in get1DArray() function in vkt::sr::TextureBinding
421 case TextureBinding::TYPE_1D_ARRAY: textures[ndx].tex1DArray = &binding.get1DArray(); break; in ShaderEvalContext()1488 const tcu::Texture1DArray& texture = textureBinding.get1DArray(); in useSampler()
1297 case TextureBinding::TYPE_1D_ARRAY: levels = textureBinding->get1DArray().getNumLevels(); break; in init()