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Searched refs:get2DArray (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.hpp104 …const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); retu… in get2DArray() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp285 …case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTextur… in ShaderEvalContext()
514 …case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->ge… in setupDefaultInputs()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp138 const glu::Texture2DArray* get2DArray(void) const in get2DArray() function in deqp::TextureBinding
DglcShaderRenderCase.cpp345 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()
581 texObj = tex.get2DArray()->getGLTexture(); in setupDefaultInputs()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp147 …const tcu::Texture2DArray& get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY && m… in get2DArray() function in vkt::sr::TextureBinding
DvktShaderRender.cpp422 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray(); break; in ShaderEvalContext()
1423 const tcu::Texture2DArray& texture = textureBinding.get2DArray(); in useSampler()
DvktShaderRenderTextureGatherTests.cpp1298 case TextureBinding::TYPE_2D_ARRAY: levels = textureBinding->get2DArray().getNumLevels(); break; in init()