Searched refs:gl_clamp_mask (Results 1 – 4 of 4) sorted by relevance
83 found |= check("GL_CLAMP enabled on any texture unit", gl_clamp_mask[i]); in debug_sampler_recompile()
1341 tex_options.saturate_s = key_tex->gl_clamp_mask[0]; in brw_nir_apply_sampler_key()1342 tex_options.saturate_t = key_tex->gl_clamp_mask[1]; in brw_nir_apply_sampler_key()1343 tex_options.saturate_r = key_tex->gl_clamp_mask[2]; in brw_nir_apply_sampler_key()
201 uint32_t gl_clamp_mask[3]; member
174 screen->vtbl.fill_clamp_mask(ice->state.shaders[stage].samplers[s], s, key->gl_clamp_mask); in crocus_populate_sampler_prog_key_data()