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Searched refs:gl_clamp_mask (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_debug_recompile.c83 found |= check("GL_CLAMP enabled on any texture unit", gl_clamp_mask[i]); in debug_sampler_recompile()
Dbrw_nir.c1341 tex_options.saturate_s = key_tex->gl_clamp_mask[0]; in brw_nir_apply_sampler_key()
1342 tex_options.saturate_t = key_tex->gl_clamp_mask[1]; in brw_nir_apply_sampler_key()
1343 tex_options.saturate_r = key_tex->gl_clamp_mask[2]; in brw_nir_apply_sampler_key()
Dbrw_compiler.h201 uint32_t gl_clamp_mask[3]; member
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_program.c174 screen->vtbl.fill_clamp_mask(ice->state.shaders[stage].samplers[s], s, key->gl_clamp_mask); in crocus_populate_sampler_prog_key_data()