Searched refs:has_int64 (Results 1 – 4 of 4) sorted by relevance
260 bool has_int64() const in has_int64() function
273 if (!state->has_int64()) in get_implicit_conversion_operation()283 if (!state->has_int64()) in get_implicit_conversion_operation()
768 return state->has_int64(); in int64_avail()774 return state->has_int64() && state->has_double(); in int64_fp64()879 return state->INTEL_shader_integer_functions2_enable && state->has_int64(); in shader_integer_functions2_int64()
1048 const bool has_int64 = screen->info.feats.features.shaderInt64; in rewrite_bo_access_instr() local1078 force_2x32 |= nir_dest_bit_size(intr->dest) == 64 && !has_int64; in rewrite_bo_access_instr()1103 bool force_2x32 = nir_dest_bit_size(intr->dest) == 64 && !has_int64; in rewrite_bo_access_instr()1123 bool force_2x32 = nir_src_bit_size(intr->src[0]) == 64 && !has_int64; in rewrite_bo_access_instr()1139 bool force_2x32 = nir_src_bit_size(intr->src[0]) == 64 && !has_int64; in rewrite_bo_access_instr()1143 if (nir_src_bit_size(intr->src[0]) == 64 && !has_int64) { in rewrite_bo_access_instr()