Searched refs:has_prolog (Results 1 – 10 of 10) sorted by relevance
472 info->vs.has_prolog = true; in radv_nir_shader_info_pass()490 info->vs.needs_instance_id |= info->vs.has_prolog; in radv_nir_shader_info_pass()491 info->vs.needs_base_instance |= info->vs.has_prolog; in radv_nir_shader_info_pass()492 info->vs.needs_draw_id |= info->vs.has_prolog; in radv_nir_shader_info_pass()
86 ASSIGN_FIELD(vs.has_prolog); in radv_aco_convert_shader_info()
168 if (info->vs.has_prolog) in allocate_user_sgprs()283 if (info->vs.has_prolog) in declare_vs_specific_input_sgprs()
276 bool has_prolog; member
504 if (!vs_prolog || !vs_shader || !vs_shader->info.vs.has_prolog) in radv_dump_vs_prolog()
1227 if (info->vs.has_prolog) in radv_consider_culling()2443 info.vs.has_prolog = true;
3314 if (!vs_shader->info.vs.has_prolog) in radv_emit_vertex_input()
118 bool has_prolog; member
477 if (program->stage.has(SWStage::VS) && program->info.vs.has_prolog) { in collect_preasm_stats()
11935 if (!info->vs.has_prolog && in select_program()