Searched refs:inputs_read_indirectly (Results 1 – 6 of 6) sorted by relevance
192 uint64_t inputs_read_indirectly; member
137 shader->info.inputs_read_indirectly |= bitfield; in set_io_mask()580 shader->info.inputs_read_indirectly |= slot_mask; in gather_intrinsic_info()960 shader->info.inputs_read_indirectly = 0; in nir_shader_gather_info()
571 if (nir->info.inputs_read_indirectly) in nir_tgsi_scan_shader()
798 ~info->base.inputs_read_indirectly & in si_nir_scan_shader()
4559 nir->info.inputs_read_indirectly || in bi_optimize_nir()
3860 ~stages[MESA_SHADER_TESS_CTRL].nir->info.inputs_read_indirectly & in gather_tess_info()