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Searched refs:inputs_read_indirectly (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_info.h192 uint64_t inputs_read_indirectly; member
/third_party/mesa3d/src/compiler/nir/
Dnir_gather_info.c137 shader->info.inputs_read_indirectly |= bitfield; in set_io_mask()
580 shader->info.inputs_read_indirectly |= slot_mask; in gather_intrinsic_info()
960 shader->info.inputs_read_indirectly = 0; in nir_shader_gather_info()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi_info.c571 if (nir->info.inputs_read_indirectly) in nir_tgsi_scan_shader()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_info.c798 ~info->base.inputs_read_indirectly & in si_nir_scan_shader()
/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.c4559 nir->info.inputs_read_indirectly || in bi_optimize_nir()
/third_party/mesa3d/src/amd/vulkan/
Dradv_pipeline.c3860 ~stages[MESA_SHADER_TESS_CTRL].nir->info.inputs_read_indirectly & in gather_tess_info()