/third_party/glslang/Test/ |
D | hlsl.gathercmpRGBA.offset.dx10.frag | 45 float4 txval001 = g_tTex2df4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0)); 46 int4 txval011 = g_tTex2di4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,-1)); 47 uint4 txval021 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1)); 49 …xval004 = g_tTex2df4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,… 50 …al014 = g_tTex2di4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,-1), int2(1,-1), int2(1,-1), int2(1… 51 …xval024 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1), int2(1,1), int2(1,1), int2(1,… 53 float4 txval401 = g_tTex2df4 . GatherCmp(g_sSampCmp, c2, 0.75, int2(1,0)); 54 int4 txval411 = g_tTex2di4 . GatherCmp(g_sSampCmp, c2, 0.75, int2(1,-1)); 55 uint4 txval421 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75, int2(1,1)); 58 // float4 txval101 = g_tTex2df4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0)); [all …]
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D | hlsl.rw.vec2.bracket.frag | 4 RWTexture1D <int2> g_tTex1di2; 8 RWTexture2D <int2> g_tTex2di2; 12 RWTexture3D <int2> g_tTex3di2; 16 RWTexture1DArray <int2> g_tTex1di2a; 20 RWTexture2DArray <int2> g_tTex2di2a; 29 uniform int2 c2; 34 uniform int2 o2; 39 uniform int2 ui2; 42 int2 Fn1(in int2 x) { return x; } 46 void Fn2(out int2 x) { x = int2(0,0); } [all …]
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D | hlsl.intrinsics.evalfns.frag | 2 void main(float inF1, float2 inF2, float3 inF3, float4 inF4, int2 inI2) : COLOR 4 EvaluateAttributeSnapped(inF1, int2(8,15)); 5 EvaluateAttributeSnapped(inF2, int2(0,1)); 6 EvaluateAttributeSnapped(inF3, int2(3,10)); 7 EvaluateAttributeSnapped(inF4, int2(7,8));
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/third_party/ffmpeg/libavfilter/opencl/ |
D | convolution.cl | 33 int2 loc = (int2)(get_global_id(0), get_global_id(1)); 38 float4 px = read_imagef(src, sampler, loc + (int2)(conv_j, conv_i)); 57 int2 loc = (int2)(get_global_id(0), get_global_id(1)); 59 float4 sum1 = read_imagef(src, sampler, loc + (int2)(-1,-1)) * -1 + 60 read_imagef(src, sampler, loc + (int2)( 0,-1)) * -2 + 61 read_imagef(src, sampler, loc + (int2)( 1,-1)) * -1 + 62 read_imagef(src, sampler, loc + (int2)(-1, 1)) * 1 + 63 read_imagef(src, sampler, loc + (int2)( 0, 1)) * 2 + 64 read_imagef(src, sampler, loc + (int2)( 1, 1)) * 1; 66 float4 sum2 = read_imagef(src, sampler, loc + (int2)(-1,-1)) * -1 + [all …]
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D | xfade.cl | 27 int2 p = (int2)(get_global_id(0), get_global_id(1)); 41 int2 p = (int2)(get_global_id(0), get_global_id(1)); 55 int2 p = (int2)(get_global_id(0), get_global_id(1)); 69 int2 p = (int2)(get_global_id(0), get_global_id(1)); 83 int2 p = (int2)(get_global_id(0), get_global_id(1)); 95 int2 direction) 99 int2 wh = (int2)(w, h); 100 int2 uv = (int2)(get_global_id(0), get_global_id(1)); 101 int2 pi = (int2)(progress * w, progress * h); 102 int2 p = uv + pi * direction; [all …]
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D | overlay.cl | 28 int2 overlay_size = get_image_dim(overlay); 29 int2 loc = (int2)(get_global_id(0), get_global_id(1)); 38 int2 loc_overlay = (int2)(x_position, y_position); 53 int2 overlay_size = get_image_dim(overlay); 54 int2 loc = (int2)(get_global_id(0), get_global_id(1)); 63 int2 loc_overlay = (int2)(x_position, y_position); 83 int2 overlay_size = get_image_dim(overlay); 84 int2 loc = (int2)(get_global_id(0), get_global_id(1)); 93 int2 loc_overlay = (int2)(x_position, y_position); 97 int2 loc_alpha = (int2)(loc.x * alpha_adj_x,
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D | avgblur.cl | 28 int2 loc = (int2)(get_global_id(0), get_global_id(1)); 29 int2 size = (int2)(get_global_size(0), get_global_size(1)); 36 acc += read_imagef(src, sampler, (int2)(xx, loc.y)); 48 int2 loc = (int2)(get_global_id(0), get_global_id(1)); 49 int2 size = (int2)(get_global_size(0), get_global_size(1)); 56 acc += read_imagef(src, sampler, (int2)(loc.x, yy));
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D | unsharp.cl | 28 int2 loc = (int2)(get_global_id(0), get_global_id(1)); 29 int2 centre = (int2)(size_x / 2, size_y / 2); 37 int2 pos = loc + (int2)(x, y) - centre; 57 int2 block = (int2)(get_group_id(0), get_group_id(1)) * 16; 58 int2 pos = (int2)(get_local_id(0), get_local_id(1)); 69 read_imagef(src, sampler, block + pos + (int2)(16 * x - 8, 16 * y - 8));
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D | deshake.cl | 74 int2 p1; 99 static void write_to_1d_arrf(__global float *buf, int2 loc, float val) { 103 static void write_to_1d_arrul8(__global ulong8 *buf, int2 loc, ulong8 val) { 107 static void write_to_1d_arrvec(__global MotionVector *buf, int2 loc, MotionVector val) { 111 static void write_to_1d_arrf2(__global float2 *buf, int2 loc, float2 val) { 115 static ulong8 read_from_1d_arrul8(__global const ulong8 *buf, int2 loc) { 119 static float2 read_from_1d_arrf2(__global const float2 *buf, int2 loc) { 124 static float pixel_grayscale(__read_only image2d_t src, int2 loc) { 181 static void draw_box(__write_only image2d_t dst, int2 loc, float4 pixel, int radius) 187 (int2)( [all …]
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D | nlmeans.cl | 37 float s1 = read_imagef(src, sampler, (int2)(i, y)).x; 38 s2.x = read_imagef(src, sampler, (int2)(i + dx.x, y + dy.x)).x; 39 s2.y = read_imagef(src, sampler, (int2)(i + dx.y, y + dy.y)).x; 40 s2.z = read_imagef(src, sampler, (int2)(i + dx.z, y + dy.z)).x; 41 s2.w = read_imagef(src, sampler, (int2)(i + dx.w, y + dy.w)).x; 84 src_pix.x = (int)(255 * read_imagef(src, sampler, (int2)(xoff.x, yoff.x)).x); 85 src_pix.y = (int)(255 * read_imagef(src, sampler, (int2)(xoff.y, yoff.y)).x); 86 src_pix.z = (int)(255 * read_imagef(src, sampler, (int2)(xoff.z, yoff.z)).x); 87 src_pix.w = (int)(255 * read_imagef(src, sampler, (int2)(xoff.w, yoff.w)).x); 107 int2 dim = get_image_dim(dst); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/ |
D | image.comp | 13 RWTexture2D<int2> uImageInI2 : register(u10); 14 RWTexture2D<int2> uImageOutI2 : register(u11); 39 float4 f = uImageInF[int2(gl_GlobalInvocationID.xy)].xxxx; 40 uImageOutF[int2(gl_GlobalInvocationID.xy)] = f.x; 41 int4 i = uImageInI[int2(gl_GlobalInvocationID.xy)].xxxx; 42 uImageOutI[int2(gl_GlobalInvocationID.xy)] = i.x; 43 uint4 u = uImageInU[int2(gl_GlobalInvocationID.xy)].xxxx; 44 uImageOutU[int2(gl_GlobalInvocationID.xy)] = u.x; 47 float4 f2 = uImageInF2[int2(gl_GlobalInvocationID.xy)].xyyy; 48 uImageOutF2[int2(gl_GlobalInvocationID.xy)] = f2.xy; [all …]
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D | image.nonwritable-uav-texture.comp | 14 RWTexture2D<int2> uImageOutI2 : register(u11); 39 float4 f = uImageInF[int2(gl_GlobalInvocationID.xy)]; 40 uImageOutF[int2(gl_GlobalInvocationID.xy)] = f.x; 41 int4 i = uImageInI[int2(gl_GlobalInvocationID.xy)]; 42 uImageOutI[int2(gl_GlobalInvocationID.xy)] = i.x; 43 uint4 u = uImageInU[int2(gl_GlobalInvocationID.xy)]; 44 uImageOutU[int2(gl_GlobalInvocationID.xy)] = u.x; 47 float4 f2 = uImageInF2[int2(gl_GlobalInvocationID.xy)]; 48 uImageOutF2[int2(gl_GlobalInvocationID.xy)] = f2.xy; 49 int4 i2 = uImageInI2[int2(gl_GlobalInvocationID.xy)]; [all …]
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D | atomic.comp | 15 InterlockedAdd(uImage[int2(1, 5)], 1u, _19); 17 InterlockedAdd(uImage[int2(1, 5)], 1u, _27); 18 iImage[int2(1, 6)] = int(_27).x; 20 InterlockedOr(uImage[int2(1, 5)], 1u, _32); 22 InterlockedXor(uImage[int2(1, 5)], 1u, _34); 24 InterlockedAnd(uImage[int2(1, 5)], 1u, _36); 26 InterlockedMin(uImage[int2(1, 5)], 1u, _38); 28 InterlockedMax(uImage[int2(1, 5)], 1u, _40); 30 InterlockedCompareExchange(uImage[int2(1, 5)], 10u, 2u, _44); 32 InterlockedAdd(iImage[int2(1, 6)], 1, _47); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/ |
D | atomic.comp | 15 InterlockedAdd(uImage[int2(1, 5)], 1u, _19); 17 InterlockedAdd(uImage[int2(1, 5)], 1u, _27); 18 iImage[int2(1, 6)] = int(_27).x; 20 InterlockedOr(uImage[int2(1, 5)], 1u, _32); 22 InterlockedXor(uImage[int2(1, 5)], 1u, _34); 24 InterlockedAnd(uImage[int2(1, 5)], 1u, _36); 26 InterlockedMin(uImage[int2(1, 5)], 1u, _38); 28 InterlockedMax(uImage[int2(1, 5)], 1u, _40); 30 InterlockedCompareExchange(uImage[int2(1, 5)], 10u, 2u, _44); 32 InterlockedAdd(iImage[int2(1, 6)], 1, _47); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/ |
D | vector-builtin-type-cast-func.asm.comp | 16 int2 get_texcoord(thread const int2& base, thread const int2& index, thread uint3& gl_LocalInvocati… 23 int2 r0 = int2(int2(u0.get_width(), u0.get_height()) >> int2(uint2(4u))); 28 int2 param = r0; 29 int2 param_1 = int2(i, j);
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D | vector-builtin-type-cast.asm.comp | 15 int2 r0 = int2(int2(u0.get_width(), u0.get_height()) >> int2(uint2(4u))); 20 …_RESERVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((r0 * int3(gl_LocalInvocationID).xy) + int2(i, j))));
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/third_party/skia/resources/sksl/shared/ |
D | VectorConstructors.sksl | 6 bool check(float2 v1, float2 v2, float2 v3, float3 v4, int2 v5, int2 v6, float2 v7, float2 v8, 7 float4 v9, int2 v10, bool4 v11, float2 v12, float2 v13, float2 v14, bool2 v15, 21 int2 v5 = int2(1); 22 int2 v6 = int2(float2(1, 2)); 23 float2 v7 = float2(int2(1, 2)); 25 float4 v9 = float4(v6.x, unknownInput, int2(3, 4)); 26 int2 v10 = int2(3.14, v1.x); 33 bool3 v17 = bool3(1.0, int2(77));
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/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 942.wgsl.expected.msl | 26 int2 const dims = int2(tint_symbol_3.get_width(0), tint_symbol_3.get_height(0)); 27 …int2 const baseIndex = as_type<int2>((as_type<uint2>(int2(((uint3(WorkGroupID).xy * uint2((*(tint_… 30 …int2 loadIndex = as_type<int2>((as_type<uint2>(baseIndex) + as_type<uint2>(int2(int(c), int(r))))); 32 loadIndex = int2(loadIndex).yx; 40 …int2 writeIndex = as_type<int2>((as_type<uint2>(baseIndex) + as_type<uint2>(int2(int(c), int(r))))… 42 writeIndex = int2(writeIndex).yx;
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D | 942.wgsl.expected.hlsl | 31 const int2 dims = tint_tmp.xy; 32 …const int2 baseIndex = (int2(((WorkGroupID.xy * uint2(params[0].y, 4u)) + (LocalInvocationID.xy * … 37 int2 loadIndex = (baseIndex + int2(int(c), int(r))); 51 int2 writeIndex = (baseIndex + int2(int(c), int(r)));
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/third_party/skia/resources/sksl/folding/ |
D | VectorVectorFolding.sksl | 71 ok = ok && (int4(int2(1), int2(2, 3)) + int4(5, 6, 7, 8)) == int4(6, 7, 9, 11); 76 ok = ok && (int2(1) == int2(1, 1)); 77 ok = ok && (int2(1, 1) == int2(1, 1)); 78 ok = ok && !(int2(1) == int2(1, 0)); 79 ok = ok && (int4(1) == int4(int2(1), int2(1))); 80 ok = ok && (int4(int3(1), 1) == int4(int2(1), int2(1))); 81 ok = ok && !(int4(int3(1), 1) == int4(int2(1), 1, 0)); 82 ok = ok && (int2(1) != int2(1, 0)); 83 ok = ok && !(int4(1) != int4(int2(1), int2(1)));
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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/pack2x16snorm/ |
D | 6c169b.wgsl.expected.glsl | 7 int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; 40 ERROR: 0:5: 'int2' : undeclared identifier 50 int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; 73 ERROR: 0:5: 'int2' : undeclared identifier 83 int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; 107 ERROR: 0:5: 'int2' : undeclared identifier
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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/unpack2x16snorm/ |
D | b4aea6.wgsl.expected.glsl | 8 int2 i = int2(j << 16, j) >> 16; 41 ERROR: 0:6: 'int2' : undeclared identifier 52 int2 i = int2(j << 16, j) >> 16; 75 ERROR: 0:6: 'int2' : undeclared identifier 86 int2 i = int2(j << 16, j) >> 16; 110 ERROR: 0:6: 'int2' : undeclared identifier
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/third_party/skia/tests/sksl/shared/ |
D | VectorConstructors.metal | 14 …b2b3(float2 v1, float2 v2, float2 v3, float3 v4, int2 v5, int2 v6, float2 v7, float2 v8, float4 v9… 24 int2 v5 = int2(1); 25 int2 v6 = int2(1, 2); 29 int2 v10 = int2(3, int(v1.x));
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/third_party/skia/resources/sksl/errors/ |
D | UnknownDivideByZero.sksl | 15 y = (int2(unknownInput) / 0).x; 16 y = (int2(unknownInput) / int2(zero)).x; 17 y = (int2(unknownInput) / int2(unknownInput, 0)).x; 19 y = (int4(unknownInput) % int4(int2(unknownInput, int(zero)), 1, 1)).x;
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 34 TType *int2 = new TType(EbtInt, 2); in InsertBuiltInFunctions() local 276 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerExternalOES, int1); in InsertBuiltInFunctions() 277 … symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texelFetch", samplerExternalOES, int2, int1); in InsertBuiltInFunctions() 354 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); in InsertBuiltInFunctions() 356 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1); in InsertBuiltInFunctions() 358 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); in InsertBuiltInFunctions() 359 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); in InsertBuiltInFunctions() 369 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); in InsertBuiltInFunctions() 371 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); in InsertBuiltInFunctions() 372 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); in InsertBuiltInFunctions() [all …]
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