Searched refs:ir3_has_binning_vs (Results 1 – 5 of 5) sorted by relevance
184 if (v->type == MESA_SHADER_VERTEX && ir3_has_binning_vs(&v->key)) { in ir3_retrieve_variant()210 if (v->type == MESA_SHADER_VERTEX && ir3_has_binning_vs(&v->key)) { in ir3_store_variant()
804 ir3_has_binning_vs(const struct ir3_shader_key *key) in ir3_has_binning_vs() function
391 if ((v->type == MESA_SHADER_VERTEX) && ir3_has_binning_vs(&v->key)) in needs_binning_variant()
142 if (ir3_has_binning_vs(&key->key)) { in ir3_cache_lookup()
3039 if (!vs->stream_output.num_outputs && ir3_has_binning_vs(&vs->key)) { in tu_pipeline_builder_compile_shaders()