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Searched refs:isDepth (Results 1 – 22 of 22) sorted by relevance

/third_party/flutter/skia/src/sksl/ir/
DSkSLType.h198 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument
205 , fIsDepth(isDepth) in Type()
221 , fIsDepth(textureType.isDepth()) in Type()
385 bool isDepth() const { in isDepth() function
/third_party/skia/src/sksl/ir/
DSkSLType.cpp251 TextureType(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, in TextureType() argument
255 , fIsDepth(isDepth) in TextureType()
264 bool isDepth() const override { in isDepth() function in SkSL::TextureType
306 bool isDepth() const override { in isDepth() function in SkSL::SamplerType
307 return fTextureType.isDepth(); in isDepth()
463 std::unique_ptr<Type> Type::MakeTextureType(const char* name, SpvDim_ dimensions, bool isDepth, in MakeTextureType() argument
466 return std::make_unique<TextureType>(name, dimensions, isDepth, isArrayedTexture, in MakeTextureType()
DSkSLType.h149 bool isDepth, bool isArrayedTexture,
410 virtual bool isDepth() const { in isDepth() function
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DTexture.h155 virtual bool isDepth(GLenum target, GLint level) const = 0;
229 bool isDepth(GLenum target, GLint level) const override;
299 bool isDepth(GLenum target, GLint level) const override;
364 bool isDepth(GLenum target, GLint level) const override;
DDevice.cpp557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
561 if(!isColor && !isDepth && !isStencil) in stretchRect()
598 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
634 else if(isColor || isDepth || isStencil) in stretchRect()
654 …if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source-… in stretchCube()
DTexture.cpp791 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D
1276 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap
1828 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
DVkFormat.hpp44 bool isDepth() const;
DVkFormat.cpp147 if(isDepth()) aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; in getAspects()
295 bool Format::isDepth() const in isDepth() function in vk::Format
DlibVulkan.cpp201 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
203 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) || (!isDepth && !isStencil)); in ValidateRenderPassPNextChain()
204 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) || isDepth); in ValidateRenderPassPNextChain()
3578 if(vk::Format(format).isDepth() || vk::Format(format).isStencil()) in vkGetPhysicalDeviceImageFormatProperties2()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DBuildSPIRV.cpp942 bool isDepth = false; in getImageTypeParameters() local
975 isDepth = true; in getImageTypeParameters()
978 isDepth = true; in getImageTypeParameters()
1058 isDepth = true; in getImageTypeParameters()
1063 isDepth = true; in getImageTypeParameters()
1104 isDepth = true; in getImageTypeParameters()
1108 isDepth = true; in getImageTypeParameters()
1145 isDepth = true; in getImageTypeParameters()
1192 *depthOut = spirv::LiteralInteger(isDepth ? 1 : 0); in getImageTypeParameters()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.h211 bool isDepth(GLint level) const;
341 bool isDepth(GLint level, GLint layer) const;
472 bool isDepth(GLint level) const;
601 bool isDepth(GLint level) const;
DTextureD3D.cpp858 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D
1641 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube
2372 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D
3035 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.h230 bool isDepth(GLint level) const;
362 bool isDepth(GLint level, GLint layer) const;
495 bool isDepth(GLint level) const;
626 bool isDepth(GLint level) const;
DTextureD3D.cpp931 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D
1728 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube
2463 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D
3129 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSurface.hpp341 static bool isDepth(Format format);
DSurface.cpp1658 if(target || isDepth(format) || isStencil(format)) in pitchB()
1707 if(target || isDepth(format) || isStencil(format)) in sliceB()
2564 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface
2957 !isDepth(format) && in isNormalizedInteger()
3513 return isDepth(external.format); in hasDepth()
/third_party/mesa3d/src/amd/addrlib/inc/
Daddrinterface.h687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member
775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
477 if (isStencil || isDepth) in isCoreFilterableFormat()
1514 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
1519 if (isDepth || isFloat) in init()
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.cpp3335 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3339 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()
3342 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()
3352 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
3355 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer()
3366 else if (isDepth) in invalidateSubFramebuffer()
/third_party/mesa3d/src/amd/addrlib/src/r800/
Degbaddrlib.cpp1325 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceAddrFromCoord()
2186 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceCoordFromAddr()
/third_party/flutter/skia/src/sksl/
DSkSLSPIRVCodeGenerator.cpp553 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
/third_party/skia/src/sksl/codegen/
DSkSLSPIRVCodeGenerator.cpp663 type->dimensions(), type->isDepth(), in getType()