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Searched refs:is_chan_pinned (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sb/
Dsb_ra_coalesce.cpp57 if (v->is_chan_pinned()) in create_chunk()
84 if (c2->is_chan_pinned() && !c1->is_chan_pinned()) { in unify_chunks()
301 unsigned cs = c->is_chan_pinned() ? c->pin.chan() : 0; in color_chunks()
302 unsigned ce = c->is_chan_pinned() ? cs + 1 : 4; in color_chunks()
378 if (v->is_chan_pinned() && v->pin_gpr.chan() != color.chan()) { in color_chunk()
489 if (v->chunk->is_chan_pinned()) { in color_reg_constraint()
494 assert(!ch[k]->is_chan_pinned()); in color_reg_constraint()
Dsb_ra_init.cpp503 assert(v->is_chan_pinned()); in color()
511 if (v->is_chan_pinned()) { in color()
Dsb_shader.h116 bool is_chan_pinned() { return flags & RCF_PIN_CHAN; } in is_chan_pinned() function
Dsb_valtable.cpp587 if (v->is_chan_pinned()) { in check()
Dsb_ir.h552 bool is_chan_pinned() { return flags & VLF_PIN_CHAN; } in is_chan_pinned() function