Searched refs:layer_zero (Results 1 – 6 of 6) sorted by relevance
559 ir3_nir_lower_view_layer_id(nir_shader *nir, bool layer_zero, bool view_zero) in ir3_nir_lower_view_layer_id() argument569 assert(!layer_zero || layer_id_loc != ~0); in ir3_nir_lower_view_layer_id()675 bool layer_zero = in ir3_nir_lower_variant() local676 so->key.layer_zero && (s->info.inputs_read & VARYING_BIT_LAYER); in ir3_nir_lower_variant()682 if (layer_zero || view_zero) in ir3_nir_lower_variant()683 progress |= OPT(s, ir3_nir_lower_view_layer_id, layer_zero, view_zero); in ir3_nir_lower_variant()
322 unsigned layer_zero : 1; member399 if (last_key->layer_zero != key->layer_zero) in ir3_shader_key_changes_fs()
539 key->layer_zero = true; in ir3_setup_used_key()
155 .layer_zero = !gs_info || !(gs_info->outputs_written & VARYING_BIT_LAYER), in fd6_draw_vbo()
2958 ir3_key.layer_zero = !(outputs_written & VARYING_BIT_LAYER); in tu_pipeline_builder_compile_shaders()
1179 - ir3: Add layer_zero variant bit