Searched refs:levelDepth (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | textureview.c | 316 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local 336 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 342 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 343 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
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D | texstorage.c | 149 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local 164 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 169 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 170 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineRenderToImageTests.cpp | 1622 const int levelDepth = maxLayersOrDepth(mipSize); in testRenderToMipMaps() local 1623 …const tcu::ConstPixelBufferAccess resultImage (format, mipSize.x(), mipSize.y(), levelDepth, pLev… in testRenderToMipMaps() 1624 tcu::TextureLevel textureLevel (format, mipSize.x(), mipSize.y(), levelDepth); in testRenderToMipMaps()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 1813 int levelDepth = isTexture2DArray ? depth : std::max(1, depth >> i); in isMipmapComplete() local 1814 if(image[level]->getDepth() != levelDepth) in isMipmapComplete()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 1703 int levelDepth = mState.getImageDesc(imageIndex).size.depth; in initializeContents() local 1706 ANGLE_TRY(blitter->clearRenderableTexture(this, nativeInternalFormat, levelDepth, in initializeContents()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 2012 int levelDepth = mState.getImageDesc(imageIndex).size.depth; in initializeContents() local 2015 ANGLE_TRY(blitter->clearRenderableTexture(context, this, nativeInternalFormat, levelDepth, in initializeContents()
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 1088 deInt32 levelDepth = de::max(depth >> levelIndex, 1); in iterate() local 1090 tcu::CompressedTexture level(format, levelWidth, levelHeight, levelDepth); in iterate()
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